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path: root/src/ai/api/ai_airport.cpp
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2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-07(svn r16252) -Add [NoAI]: AIAirport::GetPrice, returning the building cost ↵yexo
of an airport
2009-02-14(svn r15489) -Change [API CHANGE]: Remove AIAirport::AirportAvailable. ↵yexo
AIAirport::IsValidAirportType now only returns true for available AirportTypes.
2009-02-14(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.yexo
2009-02-05(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known ↵Yexo
in which town the noise level will increase.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-26(svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of ↵smatz
st->town
2009-01-18(svn r15139) -Fix [NoAI]: a wrong tile got returned for hangar tiles when ↵rubidium
the station sign isn't over st->airport_tile.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks