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path: root/src/ai/ai_scanner.cpp
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2011-12-15(svn r23524) -Codechange: move the name of the scanner to a level deepertruebrain
2011-12-02(svn r23399) -Fix (r23362): a randomizer should return a random value, not ↵truebrain
always the first
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo ↵truebrain
and AIScannerLibrary
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)
2011-11-29(svn r23350) -Add: support different ScriptTypes in the helper functions for ↵truebrain
GetClassName (Rubidium)
2011-11-23(svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵truebrain
the parameters for NoAI docs)
2011-11-23(svn r23293) -Codechange: make LoadScript/LoadFile non-statictruebrain
2011-11-14(svn r23216) -Codechange: introduce the concept of having different tar listsrubidium
2011-11-13(svn r23210) -Codechange: generate the GetClassName function for the AI ↵rubidium
classes programmatically
2011-11-12(svn r23198) -Codechange: introduce a free that takes const pointers so we ↵rubidium
don't need to cast to void/non-const before being able to free
2011-11-08(svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI ↵yexo
settings unless gui.ai_developer_tools is enabled (Zuu)
2011-09-09(svn r22912) -Fix [FS#4753]: another attempt at fixing a related crash ↵rubidium
(can't reproduce it though)
2011-09-08(svn r22905) -Fix [FS#4753] (r22836): the name of the tar was removed from ↵rubidium
the AI filenames, so record it differently. Also removes some of the hackery to get the tar's filename
2011-09-08(svn r22904) -Codechange: add tar filename to file scanningrubidium
2011-08-25(svn r22836) -Codechange: simplify the scanning of (AI) scriptsrubidium
2011-08-24(svn r22822) -Codechange: make a distinction between base sets and newgrfs ↵rubidium
for their directory
2011-02-07(svn r22007) -Change: only show one AI per unique ID instead of all versions ↵rubidium
in the output of "openttd -h"
2011-01-03(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵yexo
of recognized AI libraries (dihedral)
2010-11-18(svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIsrubidium
2010-11-18(svn r21248) -Codechange: don't run the tar scanner twice upon startuprubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-23(svn r20606) -Change [FS#4042]: change the debug level of the "Registering ↵yexo
two AIs/libraries with the same name and version" message from 0 to 1
2010-08-03(svn r20346) -Change: scan for tar files before scanning for AIs/NewGRFs so ↵yexo
new AIs/NewGRFs inside a tar file are found
2010-07-29(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).terkhen
2010-01-29(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is runningyexo
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29(svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵yexo
load the AI data from a savegame instead of the exact same version
2010-01-18(svn r18862) -Fix [FS#3544]: don't pass AI strings through iconvrubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-07(svn r18747) -Codechange: add some constness to the AI coderubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-21(svn r17247) -Change: move '3rd party' MD5 implementation also to the ↵rubidium
3rdparty directory.
2009-06-24(svn r16650) -Fix (r16649): missing ()yexo
2009-06-24(svn r16649) -Fix: When the exact AI version a game was saved with is no ↵yexo
longer available and the latest version of the AI can't load data from that AI version, use the latest available version of the AI that can load the data instead of the first found version that can load the data.
2009-04-21(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. ↵yexo
When an AI returns false, it'll never be chosen as random AI.
2009-04-10(svn r16024) -Codechange: harden string copying on places where it's possiblerubidium
2009-03-15(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵yexo
classes ScriptScanner/ScriptFileInfo.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15716) -Change [NoAI]: AI libraries should now be stored in ↵yexo
ai/library/<library_name>/ instead of ai/library/<category_name>/<library_name>/. Libraries inside tar files are not affected.
2009-03-11(svn r15668) -Fix: a few typos.yexo
2009-03-06(svn r15630) -Fix (r15027): Make sure OpenTTD loads the dummy AI script when ↵yexo
no other AI is available instead of a non-existing file.
2009-02-23(svn r15562) -Change: Use GetName() to determine the unique AI name instead ↵yexo
of GetInstanceName() to make branching of AIs easier.
2009-02-13(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵yexo
available in-game.
2009-02-13(svn r15464) -Codechange [NoAI]: Call all info.nut functions exactly once ↵yexo
and only during initialization.
2009-02-06(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for ↵Yexo
the values of the settings in info.nut
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15226) -Fix (r15214): broken AI content downloadglx
2009-01-23(svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windowsglx