Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2012-08-13 | (svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts ↵ | yexo | |
(Hirundo) | |||
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-11-29 | (svn r23368) -Codechange: move FindLibrary down a few layers, so there is no ↵ | truebrain | |
layer violation anymore | |||
2011-11-29 | (svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid ↵ | truebrain | |
global variable in script_controller | |||
2011-11-29 | (svn r23366) -Codechange: move most of the Dummy code to script/, unifying it | truebrain | |
2011-11-29 | (svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵ | truebrain | |
script users can call their own | |||
2011-11-29 | (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵ | truebrain | |
reusable by other script API instances | |||
2011-11-29 | (svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its ↵ | truebrain | |
own file) | |||
2011-11-29 | (svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to ↵ | truebrain | |
its own file) | |||
2011-11-29 | (svn r23357) -Codechange: move AIStorage to ScriptStorage | truebrain | |
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain | |
2011-11-23 | (svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵ | truebrain | |
the parameters for NoAI docs) | |||
2011-11-13 | (svn r23209) -Codechange: track the current active script instance directly, ↵ | truebrain | |
instead of assuming the current company points you to the right one. | |||
2011-11-13 | (svn r23207) -Codechange: make functions private/protected/public depending ↵ | truebrain | |
on their current usage (and reorder functions a bit) | |||
2011-11-04 | (svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining ↵ | rubidium | |
operations for the current tick | |||
2011-05-01 | (svn r22396) -Document: some AI doxygen stuff | rubidium | |
2010-08-15 | (svn r20499) -Doc: Spelling fixes, and one doxygen comment addition. | alberth | |
2010-08-01 | (svn r20285) -Codechange: use ///< for single-line doxygen comments in the ↵ | yexo | |
AI code | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-04-02 | (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window ↵ | yexo | |
where you can input a break string (patch by Zuu) | |||
2010-02-27 | (svn r19272) -Doc: successfull -> successful. | alberth | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-07 | (svn r18747) -Codechange: add some constness to the AI code | rubidium | |
2009-09-19 | (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵ | rubidium | |
which were sometimes missing and sometimes just typos | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-19 | (svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand ↵ | yexo | |
/ Sleep instead of just printing an error message in the AI Debug Window | |||
2009-08-18 | (svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. ↵ | yexo | |
Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api. -Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version. | |||
2009-08-08 | (svn r17125) -Cleanup: remove an unused variable | yexo | |
2009-07-15 | (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs ↵ | yexo | |
can't crash OpenTTD | |||
2009-06-10 | (svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_dead | smatz | |
2009-06-01 | (svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵ | yexo | |
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall | |||
2009-02-13 | (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵ | yexo | |
available in-game. | |||
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-02-03 | (svn r15327) -Fix (r15027): AIs could access the map and other data in their ↵ | Yexo | |
constructor and Load() function while the savegame was not completely loaded. | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |