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path: root/src/ai/ai_instance.hpp
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2011-11-29(svn r23368) -Codechange: move FindLibrary down a few layers, so there is no ↵truebrain
layer violation anymore
2011-11-29(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid ↵truebrain
global variable in script_controller
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵truebrain
script users can call their own
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances
2011-11-29(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its ↵truebrain
own file)
2011-11-29(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to ↵truebrain
its own file)
2011-11-29(svn r23357) -Codechange: move AIStorage to ScriptStoragetruebrain
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-23(svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵truebrain
the parameters for NoAI docs)
2011-11-13(svn r23209) -Codechange: track the current active script instance directly, ↵truebrain
instead of assuming the current company points you to the right one.
2011-11-13(svn r23207) -Codechange: make functions private/protected/public depending ↵truebrain
on their current usage (and reorder functions a bit)
2011-11-04(svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining ↵rubidium
operations for the current tick
2011-05-01(svn r22396) -Document: some AI doxygen stuffrubidium
2010-08-15(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.alberth
2010-08-01(svn r20285) -Codechange: use ///< for single-line doxygen comments in the ↵yexo
AI code
2010-07-31(svn r20271) -Doc: add doxygen comments to several items under src/ai/yexo
2010-04-02(svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window ↵yexo
where you can input a break string (patch by Zuu)
2010-02-27(svn r19272) -Doc: successfull -> successful.alberth
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-07(svn r18747) -Codechange: add some constness to the AI coderubidium
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-19(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand ↵yexo
/ Sleep instead of just printing an error message in the AI Debug Window
2009-08-18(svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. ↵yexo
Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api. -Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
2009-08-08(svn r17125) -Cleanup: remove an unused variableyexo
2009-07-15(svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs ↵yexo
can't crash OpenTTD
2009-06-10(svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_deadsmatz
2009-06-01(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵yexo
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-02-13(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵yexo
available in-game.
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-02-03(svn r15327) -Fix (r15027): AIs could access the map and other data in their ↵Yexo
constructor and Load() function while the savegame was not completely loaded.
2009-01-13(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵truebrain
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks