Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-10 | (svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵ | smatz | |
Company::IsValidHumanID(), don't use IsHumanCompany() where possible | |||
2009-06-10 | (svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_dead | smatz | |
2009-05-25 | (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to ↵ | yexo | |
initialize or load | |||
2009-05-23 | (svn r16400) -Add [NoAI]: add AISignList that can be used to get a list of ↵ | yexo | |
valid signs. This makes AISign::GetMaxSignID obsolete. | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-04-26 | (svn r16174) -Fix (r16093) [FS#2863]: crash when starting a game/loading a ↵ | yexo | |
game with no AIs available. | |||
2009-04-25 | (svn r16149) -Fix [FS#2860]: when there's no AI and an AI is started... *boom* | rubidium | |
2009-04-19 | (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to ↵ | yexo | |
info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. | |||
2009-03-19 | (svn r15774) -Fix (r15708): Don't show the message about reporting an AI ↵ | yexo | |
crash for the dummy AI. | |||
2009-03-14 | (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the ↵ | yexo | |
AIs crashed and show a message that the user should report the crash. | |||
2009-03-11 | (svn r15668) -Fix: a few typos. | yexo | |
2009-03-04 | (svn r15614) -Add [NoAI]: AIVehicleList_Group(group_id) and ↵ | yexo | |
AIVehicleList_DefaultGroup(vehicle_type). | |||
2009-02-21 | (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵ | glx | |
calls typechecking as stated in squirrel docs | |||
2009-02-20 | (svn r15530) -Fix (r15519): The AIWaypoint classes were not exported to ↵ | yexo | |
squirrel. | |||
2009-02-19 | (svn r15519) -Add [NoAI]: support for waypoints by adding ↵ | yexo | |
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList. | |||
2009-02-13 | (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵ | yexo | |
available in-game. | |||
2009-02-10 | (svn r15440) -Fix: Backup AIObject::GetAllowDoCommand and restore the old ↵ | yexo | |
value so AIs can't work around it. | |||
2009-02-05 | (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, ↵ | frosch | |
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. | |||
2009-02-05 | (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() | frosch | |
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-02-03 | (svn r15328) -Fix (r15327): Load(data, version) was called instead of ↵ | Yexo | |
Load(version, data). | |||
2009-02-03 | (svn r15327) -Fix (r15027): AIs could access the map and other data in their ↵ | Yexo | |
constructor and Load() function while the savegame was not completely loaded. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-27 | (svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the ↵ | Yexo | |
squirrel stack twice. | |||
2009-01-25 | (svn r15270) -Change [API CHANGE]: remove AIEventTest | glx | |
2009-01-17 | (svn r15133) -Fix: Crash if no NoAIs are present. | peter1138 | |
2009-01-17 | (svn r15124) -Fix: last memory leak related to NoAI | truebrain | |
2009-01-16 | (svn r15101) -Change [API CHANGE]: more consistant naming for consts: | truebrain | |
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID | |||
2009-01-15 | (svn r15100) -Add [NoAI]: introduce TILE_INVALID as const | truebrain | |
2009-01-15 | (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir ↵ | truebrain | |
required, as with AIs -Add [NoAI]: allow multiple versions of the same AI co-exist -Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent -Change [NoAI]: the name of the AI is now the name used by CreateInstance() -Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |