Age | Commit message (Collapse) | Author |
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query statistics about a town regarding its growing
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the parameters for NoAI docs)
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instead of assuming the current company points you to the right one.
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const_cast
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operations for the current tick
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also getting settings and such from info.nut, would not be interrupted after a while causing OpenTTD to seem to not respond
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some headers
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AI code
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consisted of unrelated values use static const (u)int
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where you can input a break string (patch by Zuu)
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if a header require a header make it include that header
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AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys.
-Remove: [NoAI] AIBuoyList.
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structs having different definition in different object files
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before the details string.
Gentlemen, swap your string parameters.
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code from the global scope
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'global' scope
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a specific depot
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companies anymore; caused by the introduction NoAI, although NewAI had the same problem too.
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DoCommand during Save() instead of failing to save
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as they should
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incorrectly but crash the AI instead
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/ Sleep instead of just printing an error message in the AI Debug Window
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Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
-Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
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relatives
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AIs can subclass API classes and use API constants as part of their own constants
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AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation
Remove (nearly) all references to WaypointID and replace them with StationID
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can't crash OpenTTD
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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initialize or load
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valid signs. This makes AISign::GetMaxSignID obsolete.
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PoolItem::IsValidID(index)
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game with no AIs available.
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