Age | Commit message (Collapse) | Author |
|
AIVehicleList_DefaultGroup(vehicle_type).
|
|
calls typechecking as stated in squirrel docs
|
|
squirrel.
|
|
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
|
|
available in-game.
|
|
value so AIs can't work around it.
|
|
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
|
|
|
|
references (by enabling the GC).
|
|
Load(version, data).
|
|
constructor and Load() function while the savegame was not completely loaded.
|
|
|
|
squirrel stack twice.
|
|
|
|
|
|
|
|
INVALID_TOWN_RATING -> TOWN_RATING_INVALID
INVALID_TRANSPORT -> TRANSPORT_INVALID
INVALID_ORDER -> ORDER_INVALID
INVALID_GROUP -> GROUP_INVALID
GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP
VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/..
MY_COMPANY -> COMPANY_SELF
FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
|
|
|
|
required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
|
|
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|