Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-12-01 | (svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵ | truebrain | |
parts some compilers failed at, are integrated in other parts of the code now too | |||
2011-11-29 | (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig | truebrain | |
2011-11-29 | (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo ↵ | truebrain | |
and AIScannerLibrary | |||
2011-11-29 | (svn r23349) -Fix (r23210): one remaining unneeded GetClassName | truebrain | |
2011-11-23 | (svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵ | truebrain | |
the parameters for NoAI docs) | |||
2011-11-08 | (svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI ↵ | yexo | |
settings unless gui.ai_developer_tools is enabled (Zuu) | |||
2011-05-01 | (svn r22396) -Document: some AI doxygen stuff | rubidium | |
2010-12-22 | (svn r21595) -Codechange: Some header files had their name changed, update ↵ | alberth | |
the ifndef/define/endif lines. | |||
2010-08-01 | (svn r20285) -Codechange: use ///< for single-line doxygen comments in the ↵ | yexo | |
AI code | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-02-10 | (svn r19081) -Codechange: make it possible to disable compilation of the ↵ | rubidium | |
AI+Squirrel | |||
2010-01-29 | (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running | yexo | |
Only settings with the AICONFIG_INGAME flag can be editted in this way | |||
2009-12-06 | (svn r18418) -Fix [FS#3298]: under some circumstances a pointer could be ↵ | rubidium | |
left untouched and then freed. Make sure this doesn't happen by ensuring it starts out as NULL instead of 'garbage'. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-18 | (svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. ↵ | yexo | |
Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api. -Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version. | |||
2009-04-21 | (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. ↵ | yexo | |
When an AI returns false, it'll never be chosen as random AI. | |||
2009-03-15 | (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵ | yexo | |
classes ScriptScanner/ScriptFileInfo. | |||
2009-02-13 | (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵ | yexo | |
available in-game. | |||
2009-02-13 | (svn r15465) -Codechange: constify most of AIInfo/AIFileInfo methods, move ↵ | smatz | |
definition of very simple getters to header file | |||
2009-02-13 | (svn r15464) -Codechange [NoAI]: Call all info.nut functions exactly once ↵ | yexo | |
and only during initialization. | |||
2009-02-11 | (svn r15441) -Cleanup: Use a return value instead of passing a pointer to ↵ | yexo | |
where the result should be stored. | |||
2009-02-06 | (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for ↵ | Yexo | |
the values of the settings in info.nut | |||
2009-01-23 | (svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have ↵ | glx | |
a required function | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-15 | (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir ↵ | truebrain | |
required, as with AIs -Add [NoAI]: allow multiple versions of the same AI co-exist -Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent -Change [NoAI]: the name of the AI is now the name used by CreateInstance() -Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding | |||
2009-01-15 | (svn r15091) -Add [NoAI] [API CHANGE]: introduce GetCategory() as a ↵ | truebrain | |
requirement for every library.nut, to indicate in which category it belongs. Currently the directory indicates the category, but this doesn't allow planned future additions | |||
2009-01-15 | (svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a ↵ | truebrain | |
function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid. | |||
2009-01-13 | (svn r15068) -Add [NoAI]: introducing 'step_size' for AIConfig, for future ↵ | truebrain | |
AIGUI (Yexo) | |||
2009-01-13 | (svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵ | truebrain | |
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo) | |||
2009-01-13 | (svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones ↵ | truebrain | |
allowed by info.nut | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |