summaryrefslogtreecommitdiff
path: root/src/ai/ai_info.cpp
AgeCommit message (Collapse)Author
2009-01-13(svn r15068) -Add [NoAI]: introducing 'step_size' for AIConfig, for future ↵truebrain
AIGUI (Yexo)
2009-01-13(svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵truebrain
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
2009-01-13(svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when ↵truebrain
an AI should start next
2009-01-13(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones ↵truebrain
allowed by info.nut
2009-01-13(svn r15049) -Fix (r15045): MSVC performance warningglx
2009-01-13(svn r15048) -Fix (r15047): the one time you don't compile a patch of ↵truebrain
someone, it contains a warning .. ;)
2009-01-13(svn r15047) -Fix [NoAI]: AICONFIG_BOOLEAN (in AddSetting) doesn't require ↵truebrain
(or even allow) a min/max setting .. it is always 0/1 (Yexo)
2009-01-13(svn r15046) -Fix (r15045): in case CanLoadFromRevision does not exist, only ↵truebrain
allow savedata from the same version as we are now
2009-01-13(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵truebrain
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
2009-01-12(svn r15042) -Fix (r15027): don't leak memory in AIInfo (Yexo)truebrain
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks