Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-17 | Codechange: Avoid copying function parameters by using const references | Quipyowert2 | |
2020-02-06 | Fix #7088: close AI/GS textfile window when their data are invalid | Samu | |
2019-12-21 | Codechange: Replace FOR_ALL_COMPANIES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-04-05 | Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) | glx22 | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-21 | Fix #7090: Close Query String window after rebuilding AI/GS settings | Samu | |
2019-02-21 | Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings | Samu | |
2019-02-04 | Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions | glx | |
2019-02-01 | Fix #6438: Properly invalidate AI Settings window when max no competitor ↵ | Peter Nelson | |
setting is changed. | |||
2019-01-28 | Add: allow opening of one TextfileWindow per type | glx | |
2019-01-27 | Fix #7122: OnClick() and DrawWidget() editability was inconsistent in ↵ | glx22 | |
AISettingsWindow (#7123) | |||
2019-01-12 | Fix #6780: Some windows didn't get updated from OnTick() (#7048) | PeterN | |
2017-03-12 | (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. | peter1138 | |
2017-03-12 | (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter ↵ | peter1138 | |
when some parameters are hidden. | |||
2016-05-22 | (svn r27581) -Fix [FS#6461]: Button size computation in script configuration ↵ | frosch | |
window. (adf88) | |||
2015-12-10 | (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content ↵ | zuu | |
download window when opened from the AI/GS settings window. | |||
2015-03-15 | (svn r27187) -Fix: Code style. | frosch | |
2014-10-04 | (svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings ↵ | peter1138 | |
windows. | |||
2014-05-11 | (svn r26583) -Fix [FS#5974]: Game script could be changed in game by double ↵ | rubidium | |
clicking | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-11-24 | (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵ | rubidium | |
dropdowns | |||
2013-06-30 | (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ↵ | frosch | |
rows and columns from the resize step size. | |||
2013-06-30 | (svn r25533) -Codechange: Use SetCapacityFromWidget more often. | frosch | |
2013-06-30 | (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets ↵ | frosch | |
depend on their number of rows, since that changes when resizing the window. | |||
2013-06-30 | (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX ↵ | frosch | |
widgets. | |||
2013-06-15 | (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. | frosch | |
2013-06-15 | (svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible. | frosch | |
2013-06-15 | (svn r25412) -Codechange: Make use of Window::OnHotkey | frosch | |
2013-06-15 | (svn r25410) -Codechange: Put all hotkeys of a window into a static ↵ | frosch | |
HotkeyList member. | |||
2013-06-15 | (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. | frosch | |
2013-06-15 | (svn r25401) -Fix-ish: Add missing includes with prototypes to functions ↵ | frosch | |
declared in the cpp file. | |||
2013-05-26 | (svn r25294) -Feature: Add another button to window title bars to resize the ↵ | frosch | |
window to its default size. | |||
2013-05-26 | (svn r25290) -Add: Assign string names to notable windows. | frosch | |
2013-05-26 | (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵ | frosch | |
after construction. | |||
2013-03-17 | (svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the ↵ | zuu | |
AI/GS config window. | |||
2013-02-27 | (svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget ↵ | frosch | |
states in OnInvalidateData. | |||
2013-01-20 | (svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts. | frosch | |
2012-12-05 | (svn r24788) -Change: Detach script settings from difficulty settings. ↵ | frosch | |
Always allow changing all script settings without setting difficulty to custom. | |||
2012-12-05 | (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵ | frosch | |
and highscore tables. | |||
2012-11-14 | (svn r24747) -Fix: Some editboxes had a different colour than the rest of ↵ | frosch | |
the window. | |||
2012-11-14 | (svn r24742) -Codechange: Remove QueryStringBaseWindow and store ↵ | frosch | |
QueryStrings per widget instead. | |||
2012-11-14 | (svn r24740) -Codechange: Remove duplicate members from ↵ | frosch | |
QueryStringBaseWindow and directly use QueryString. | |||
2012-11-14 | (svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor. | frosch | |