Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-16 | Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandP to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Move command arguments to the back of the networked command ↵ | Michael Lutz | |
function calls. | |||
2021-05-29 | Codechange: Rename window related DeleteXXX to match new behaviour | glx22 | |
2021-05-29 | Fix f6d5c01: Delay deletion when closing windows | glx22 | |
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-04-17 | Fix: Inconsistent button sizing on AI/GS setting window depending on scale ↵ | PeterN | |
settings. (#9044) | |||
2021-03-11 | Change: Recolour graph windows to brown (#8700) | Tyler Trahan | |
2021-01-22 | Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' | glx22 | |
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2020-12-27 | Fix #6452: Reset only editable and visible settings from GUI (#7890) | SamuXarick | |
Also enables the Reset button while in-game for AI configs. | |||
2020-12-26 | Fix f66baa44: for-loop is no longer increasing "i" | Patric Stout | |
During conversion it was overlooked that the for-loop used to do this. Oops. | |||
2020-12-25 | Fix f66baa44: index was off by one (#8433) | Patric Stout | |
i++ in the 3rd part of a for() is post, not pre. Oops. | |||
2020-12-25 | Codechange: use C++11 constructs for for-each loops (#8432) | Patric Stout | |
2020-02-17 | Codechange: Avoid copying function parameters by using const references | Quipyowert2 | |
2020-02-06 | Fix #7088: close AI/GS textfile window when their data are invalid | Samu | |
2019-12-21 | Codechange: Replace FOR_ALL_COMPANIES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-04-05 | Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) | glx22 | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-21 | Fix #7090: Close Query String window after rebuilding AI/GS settings | Samu | |
2019-02-21 | Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings | Samu | |
2019-02-04 | Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions | glx | |
2019-02-01 | Fix #6438: Properly invalidate AI Settings window when max no competitor ↵ | Peter Nelson | |
setting is changed. | |||
2019-01-28 | Add: allow opening of one TextfileWindow per type | glx | |
2019-01-27 | Fix #7122: OnClick() and DrawWidget() editability was inconsistent in ↵ | glx22 | |
AISettingsWindow (#7123) | |||
2019-01-12 | Fix #6780: Some windows didn't get updated from OnTick() (#7048) | PeterN | |
2017-03-12 | (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. | peter1138 | |
2017-03-12 | (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter ↵ | peter1138 | |
when some parameters are hidden. | |||
2016-05-22 | (svn r27581) -Fix [FS#6461]: Button size computation in script configuration ↵ | frosch | |
window. (adf88) | |||
2015-12-10 | (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content ↵ | zuu | |
download window when opened from the AI/GS settings window. | |||
2015-03-15 | (svn r27187) -Fix: Code style. | frosch | |
2014-10-04 | (svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings ↵ | peter1138 | |
windows. | |||
2014-05-11 | (svn r26583) -Fix [FS#5974]: Game script could be changed in game by double ↵ | rubidium | |
clicking | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-11-24 | (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵ | rubidium | |
dropdowns | |||
2013-06-30 | (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ↵ | frosch | |
rows and columns from the resize step size. | |||
2013-06-30 | (svn r25533) -Codechange: Use SetCapacityFromWidget more often. | frosch | |
2013-06-30 | (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets ↵ | frosch | |
depend on their number of rows, since that changes when resizing the window. | |||
2013-06-30 | (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX ↵ | frosch | |
widgets. | |||
2013-06-15 | (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. | frosch | |
2013-06-15 | (svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible. | frosch | |
2013-06-15 | (svn r25412) -Codechange: Make use of Window::OnHotkey | frosch | |
2013-06-15 | (svn r25410) -Codechange: Put all hotkeys of a window into a static ↵ | frosch | |
HotkeyList member. |