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path: root/src/ai/ai_gui.cpp
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2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15215) -Fix: various MSVC x64 compiler warningsrubidium
2009-01-21(svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning)glx
2009-01-21(svn r15188) -Feature: You can now change the number of AIs from the AI ↵Yexo
config window.
2009-01-21(svn r15186) -Fix: Select the currently selected AI instead of the second on ↵Yexo
in the list. -Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
2009-01-21(svn r15185) -Fix (r15175): It was impossible to select AIs that had a ↵Yexo
different instance name then their name.
2009-01-20(svn r15175) -Feature: Add the option to select the AIs to start in a new ↵Yexo
game and configure them via the gui.
2009-01-15(svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir ↵truebrain
required, as with AIs -Add [NoAI]: allow multiple versions of the same AI co-exist -Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent -Change [NoAI]: the name of the AI is now the name used by CreateInstance() -Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks