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path: root/src/ai/ai_gui.cpp
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2017-03-12(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.peter1138
2017-03-12(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter whe...peter1138
2016-05-22(svn r27581) -Fix [FS#6461]: Button size computation in script configuration ...frosch
2015-12-10(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content do...zuu
2015-03-15(svn r27187) -Fix: Code style.frosch
2014-10-04(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings wi...peter1138
2014-05-11(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double c...rubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2013-11-24(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dro...rubidium
2013-06-30(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ro...frosch
2013-06-30(svn r25533) -Codechange: Use SetCapacityFromWidget more often.frosch
2013-06-30(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets de...frosch
2013-06-30(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX wid...frosch
2013-06-15(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.frosch
2013-06-15(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.frosch
2013-06-15(svn r25412) -Codechange: Make use of Window::OnHotkeyfrosch
2013-06-15(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyLis...frosch
2013-06-15(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.frosch
2013-06-15(svn r25401) -Fix-ish: Add missing includes with prototypes to functions decl...frosch
2013-05-26(svn r25294) -Feature: Add another button to window title bars to resize the ...frosch
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window af...frosch
2013-03-17(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS...zuu
2013-02-27(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget sta...frosch
2013-01-20(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.frosch
2012-12-05(svn r24788) -Change: Detach script settings from difficulty settings. Always...frosch
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles an...frosch
2012-11-14(svn r24747) -Fix: Some editboxes had a different colour than the rest of the...frosch
2012-11-14(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings...frosch
2012-11-14(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow...frosch
2012-11-14(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.frosch
2012-11-14(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes ...frosch
2012-11-13(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::O...frosch
2012-11-13(svn r24733) -Codechange: Move handling of editbox keys to window class.frosch
2012-11-13(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.frosch
2012-11-13(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.frosch
2012-11-13(svn r24727) -Fix: In various windows the OSK looked shiny but using it had n...frosch
2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch
2012-11-13(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-11-11(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen a...frosch
2012-09-23(svn r24554) -Add: Hotkeys for widgets in AI Debug windowzuu
2012-09-23(svn r24552) -Fix (r24537): Unpause do no longer continue scriptszuu
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still pro...zuu
2012-09-01(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the A...zuu
2012-08-21(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.zuu
2012-08-13(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more ...yexo
2012-06-13(svn r24342) -Feature: Also use the new multi-word filtering for script break...frosch
2012-06-04(svn r24324) -Codechange: Turn functions dealing with Textbufs into member fu...frosch