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Erich/openttd
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src
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ai
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ai_gui.cpp
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Author
2017-03-12
(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
peter1138
2017-03-12
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter whe...
peter1138
2016-05-22
(svn r27581) -Fix [FS#6461]: Button size computation in script configuration ...
frosch
2015-12-10
(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content do...
zuu
2015-03-15
(svn r27187) -Fix: Code style.
frosch
2014-10-04
(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings wi...
peter1138
2014-05-11
(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double c...
rubidium
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2013-11-24
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dro...
rubidium
2013-06-30
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ro...
frosch
2013-06-30
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
frosch
2013-06-30
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets de...
frosch
2013-06-30
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX wid...
frosch
2013-06-15
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
frosch
2013-06-15
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
frosch
2013-06-15
(svn r25412) -Codechange: Make use of Window::OnHotkey
frosch
2013-06-15
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyLis...
frosch
2013-06-15
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
frosch
2013-06-15
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions decl...
frosch
2013-05-26
(svn r25294) -Feature: Add another button to window title bars to resize the ...
frosch
2013-05-26
(svn r25290) -Add: Assign string names to notable windows.
frosch
2013-05-26
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window af...
frosch
2013-03-17
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS...
zuu
2013-02-27
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget sta...
frosch
2013-01-20
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
frosch
2012-12-05
(svn r24788) -Change: Detach script settings from difficulty settings. Always...
frosch
2012-12-05
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles an...
frosch
2012-11-14
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the...
frosch
2012-11-14
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings...
frosch
2012-11-14
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow...
frosch
2012-11-14
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
frosch
2012-11-14
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes ...
frosch
2012-11-13
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::O...
frosch
2012-11-13
(svn r24733) -Codechange: Move handling of editbox keys to window class.
frosch
2012-11-13
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
frosch
2012-11-13
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
frosch
2012-11-13
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had n...
frosch
2012-11-13
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
frosch
2012-11-13
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
frosch
2012-11-13
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
frosch
2012-11-11
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
frosch
2012-11-11
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen a...
frosch
2012-09-23
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
zuu
2012-09-23
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
zuu
2012-09-21
(svn r24537) -Feature: Scripts can be suspended even if the game is still pro...
zuu
2012-09-01
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the A...
zuu
2012-08-21
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
zuu
2012-08-13
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more ...
yexo
2012-06-13
(svn r24342) -Feature: Also use the new multi-word filtering for script break...
frosch
2012-06-04
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member fu...
frosch
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