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path: root/src/ai/ai_gui.cpp
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2014-10-04(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings ↵peter1138
windows.
2014-05-11(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double ↵rubidium
clicking
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-24(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵rubidium
dropdowns
2013-06-30(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ↵frosch
rows and columns from the resize step size.
2013-06-30(svn r25533) -Codechange: Use SetCapacityFromWidget more often.frosch
2013-06-30(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets ↵frosch
depend on their number of rows, since that changes when resizing the window.
2013-06-30(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX ↵frosch
widgets.
2013-06-15(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.frosch
2013-06-15(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.frosch
2013-06-15(svn r25412) -Codechange: Make use of Window::OnHotkeyfrosch
2013-06-15(svn r25410) -Codechange: Put all hotkeys of a window into a static ↵frosch
HotkeyList member.
2013-06-15(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.frosch
2013-06-15(svn r25401) -Fix-ish: Add missing includes with prototypes to functions ↵frosch
declared in the cpp file.
2013-05-26(svn r25294) -Feature: Add another button to window title bars to resize the ↵frosch
window to its default size.
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-03-17(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the ↵zuu
AI/GS config window.
2013-02-27(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget ↵frosch
states in OnInvalidateData.
2013-01-20(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.frosch
2012-12-05(svn r24788) -Change: Detach script settings from difficulty settings. ↵frosch
Always allow changing all script settings without setting difficulty to custom.
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵frosch
and highscore tables.
2012-11-14(svn r24747) -Fix: Some editboxes had a different colour than the rest of ↵frosch
the window.
2012-11-14(svn r24742) -Codechange: Remove QueryStringBaseWindow and store ↵frosch
QueryStrings per widget instead.
2012-11-14(svn r24740) -Codechange: Remove duplicate members from ↵frosch
QueryStringBaseWindow and directly use QueryString.
2012-11-14(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.frosch
2012-11-14(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes ↵frosch
sense if it is smaller than the second one, also its unit is not pixels.
2012-11-13(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to ↵frosch
Window::OnEditboxChanged.
2012-11-13(svn r24733) -Codechange: Move handling of editbox keys to window class.frosch
2012-11-13(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.frosch
2012-11-13(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.frosch
2012-11-13(svn r24727) -Fix: In various windows the OSK looked shiny but using it had ↵frosch
no effect whatsoever.
2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch
2012-11-13(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-11-11(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen ↵frosch
and script debug GUI.
2012-09-23(svn r24554) -Add: Hotkeys for widgets in AI Debug windowzuu
2012-09-23(svn r24552) -Fix (r24537): Unpause do no longer continue scriptszuu
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-09-01(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the ↵zuu
AI debug window.
2012-08-21(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.zuu
2012-08-13(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more ↵yexo
general (LordAro)
2012-06-13(svn r24342) -Feature: Also use the new multi-word filtering for script ↵frosch
breakpoints.
2012-06-04(svn r24324) -Codechange: Turn functions dealing with Textbufs into member ↵frosch
functions.
2012-06-01(svn r24317) -Feature: Add dropdowns to AI configurations, if all values ↵frosch
have labels.
2012-06-01(svn r24315) -Fix: Make the AI settings window behave more like the other ↵frosch
settings window by closing the query window whenever selecting a different row.
2012-06-01(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.frosch
2012-06-01(svn r24312) -Change: Center the settings buttons in the AI and NewGRF ↵frosch
config windows.
2012-06-01(svn r24310) -Codechange: Add named constants for the dimensions of settings ↵frosch
buttons, and generally make their usage more consistent.