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path: root/src/ai/ai_gui.cpp
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2013-05-26(svn r25294) -Feature: Add another button to window title bars to resize the ↵frosch
window to its default size.
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-03-17(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the ↵zuu
AI/GS config window.
2013-02-27(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget ↵frosch
states in OnInvalidateData.
2013-01-20(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.frosch
2012-12-05(svn r24788) -Change: Detach script settings from difficulty settings. ↵frosch
Always allow changing all script settings without setting difficulty to custom.
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵frosch
and highscore tables.
2012-11-14(svn r24747) -Fix: Some editboxes had a different colour than the rest of ↵frosch
the window.
2012-11-14(svn r24742) -Codechange: Remove QueryStringBaseWindow and store ↵frosch
QueryStrings per widget instead.
2012-11-14(svn r24740) -Codechange: Remove duplicate members from ↵frosch
QueryStringBaseWindow and directly use QueryString.
2012-11-14(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.frosch
2012-11-14(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes ↵frosch
sense if it is smaller than the second one, also its unit is not pixels.
2012-11-13(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to ↵frosch
Window::OnEditboxChanged.
2012-11-13(svn r24733) -Codechange: Move handling of editbox keys to window class.frosch
2012-11-13(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.frosch
2012-11-13(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.frosch
2012-11-13(svn r24727) -Fix: In various windows the OSK looked shiny but using it had ↵frosch
no effect whatsoever.
2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch
2012-11-13(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-11-11(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen ↵frosch
and script debug GUI.
2012-09-23(svn r24554) -Add: Hotkeys for widgets in AI Debug windowzuu
2012-09-23(svn r24552) -Fix (r24537): Unpause do no longer continue scriptszuu
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-09-01(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the ↵zuu
AI debug window.
2012-08-21(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.zuu
2012-08-13(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more ↵yexo
general (LordAro)
2012-06-13(svn r24342) -Feature: Also use the new multi-word filtering for script ↵frosch
breakpoints.
2012-06-04(svn r24324) -Codechange: Turn functions dealing with Textbufs into member ↵frosch
functions.
2012-06-01(svn r24317) -Feature: Add dropdowns to AI configurations, if all values ↵frosch
have labels.
2012-06-01(svn r24315) -Fix: Make the AI settings window behave more like the other ↵frosch
settings window by closing the query window whenever selecting a different row.
2012-06-01(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.frosch
2012-06-01(svn r24312) -Change: Center the settings buttons in the AI and NewGRF ↵frosch
config windows.
2012-06-01(svn r24310) -Codechange: Add named constants for the dimensions of settings ↵frosch
buttons, and generally make their usage more consistent.
2012-06-01(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.hfrosch
2012-05-23(svn r24268) -Fix: Use the same colour scheme for the script selection ↵frosch
window as in other comparable windows.
2012-02-12(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and ↵rubidium
game scripts (LordAro)
2012-02-11(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when ↵rubidium
a script starts
2012-01-05(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean ↵frosch
settings.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when ↵rubidium
the game script crashes
2012-01-01(svn r23704) -Doc: Doxygen comment fixes and additions.alberth
2011-12-27(svn r23678) -Fix: close the editbox of settings when changing an AI, to ↵truebrain
avoid invalid memory read/write (reported by SmatZ)
2011-12-27(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AItruebrain
2011-12-24(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' ↵smatz
window didn't get enabled when activating a GameScript
2011-12-21(svn r23653) -Fix: also show GameScripts when you click Check Online Content ↵truebrain
(SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-19(svn r23601) -Fix: fix the conflict in window numbertruebrain