Age | Commit message (Collapse) | Author |
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changing row selection.
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windows if they're clicked when disabled
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indices with the DOS palette indices.
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'dead' state was not reset in the AI debug window.
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command scope.
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already in command scope.
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command-/GUI-scope itself.
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OnInvalidateData().
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scenario editor / in game
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OnPaint().
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show up in the AI list but you could not select all
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the language "list"
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some headers
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company buttons
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the AI debug and performance rating windows
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name.
Please note that this is only meant for compatiblity to make settings of 'old' AIs still look nice.
Usage of this 'compatibility feature' is not recommended, as selected lines cannot be highlighted this way as it is done for the NewGRF settings.
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parameter GUI.
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buttons when clicked.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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(Zuu).
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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an assert (Zuu)
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break on AI string
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where you can input a break string (patch by Zuu)
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with AIs
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library fails to compile when loading a savegame
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to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
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parameter for OnClick().
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Only settings with the AICONFIG_INGAME flag can be editted in this way
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newgrf/ai the selected item could be out of range
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the custom difficulty level by using the query text window
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