Age | Commit message (Collapse) | Author |
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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positions
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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available company slot causing other AIs to be started
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not fit entirely.
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relatives
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in a WWT_MATRIX data field.
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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in the AIDebug window
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was stopped an a human company took it's CompanyID
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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they are part of strings and add some colours to a few strings.
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
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info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
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debug window
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callback
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and ai debug output don't get swapped (those are untranslateable anyways)
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much as possible.
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was kinda empty.
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drawing functions instead of only the left.
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new one.
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API.
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expanding them much easier (Alberth)
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AIs crashed and show a message that the user should report the crash.
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of GetInstanceName() to make branching of AIs easier.
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changing the amount of towns/industries from the newgame gui.
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color and colour.
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except where it's used for backward compatability.
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