Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-18 | (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵ | smatz | |
PoolItem::IsValidID() and PoolItem::Get() | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-04-26 | (svn r16162) -Codechange: remove needless TC_ colours from DrawString when ↵ | rubidium | |
they are part of strings and add some colours to a few strings. | |||
2009-04-26 | (svn r16160) -Codechange: remove the need for explicit TC_FROMSTRING for ↵ | rubidium | |
DrawString. | |||
2009-04-21 | (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵ | rubidium | |
this ID' from 'some' strings and replace the string name with something more sensible. | |||
2009-04-19 | (svn r16094) -Fix: AIDebug window profiled the blitters by invalidating ↵ | frosch | |
itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed. | |||
2009-04-19 | (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to ↵ | yexo | |
info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. | |||
2009-04-19 | (svn r16091) -Change [FS#2778]: Reverse the order of the lines in the AI ↵ | yexo | |
debug window | |||
2009-03-29 | (svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() ↵ | alberth | |
callback | |||
2009-03-25 | (svn r15852) -Codechange: New widgets for the AI windows. | yexo | |
2009-03-25 | (svn r15844) -Codechange: allow text alignment to be forced so the console ↵ | rubidium | |
and ai debug output don't get swapped (those are untranslateable anyways) | |||
2009-03-24 | (svn r15835) -Codechange: Prevent using the return value of DrawString as ↵ | yexo | |
much as possible. | |||
2009-03-22 | (svn r15811) -Fix: left != right and as a result of that the ai debug window ↵ | rubidium | |
was kinda empty. | |||
2009-03-22 | (svn r15806) -Codechange: pass both left and right to the vehicle details ↵ | rubidium | |
drawing functions instead of only the left. | |||
2009-03-21 | (svn r15797) -Codechange: make users of the old DrawStringMultiLine use the ↵ | rubidium | |
new one. | |||
2009-03-21 | (svn r15785) -Codechange: remove the *Truncated part of the old text drawing ↵ | rubidium | |
API. | |||
2009-03-15 | (svn r15723) -Codechange: use a constructor for WindowDescs as that makes ↵ | rubidium | |
expanding them much easier (Alberth) | |||
2009-03-14 | (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the ↵ | yexo | |
AIs crashed and show a message that the user should report the crash. | |||
2009-02-23 | (svn r15562) -Change: Use GetName() to determine the unique AI name instead ↵ | yexo | |
of GetInstanceName() to make branching of AIs easier. | |||
2009-02-21 | (svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when ↵ | yexo | |
changing the amount of towns/industries from the newgame gui. | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-09 | (svn r15425) -Codechange: some color->colour changes and type safety. | rubidium | |
2009-02-08 | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵ | rubidium | |
except where it's used for backward compatability. | |||
2009-02-06 | (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for ↵ | Yexo | |
the values of the settings in info.nut | |||
2009-02-02 | (svn r15322) -Fix (r15175): The AI list window didn't display information ↵ | Yexo | |
about the selected AI if it wasn't visible. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-23 | (svn r15215) -Fix: various MSVC x64 compiler warnings | rubidium | |
2009-01-21 | (svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) | glx | |
2009-01-21 | (svn r15188) -Feature: You can now change the number of AIs from the AI ↵ | Yexo | |
config window. | |||
2009-01-21 | (svn r15186) -Fix: Select the currently selected AI instead of the second on ↵ | Yexo | |
in the list. -Feature: Double clicking on a slot in the AI config window results in opening the list of AIs. | |||
2009-01-21 | (svn r15185) -Fix (r15175): It was impossible to select AIs that had a ↵ | Yexo | |
different instance name then their name. | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-15 | (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir ↵ | truebrain | |
required, as with AIs -Add [NoAI]: allow multiple versions of the same AI co-exist -Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent -Change [NoAI]: the name of the AI is now the name used by CreateInstance() -Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |