Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-03 | (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running ↵ | yexo | |
AIs caused a crash | |||
2011-02-07 | (svn r22007) -Change: only show one AI per unique ID instead of all versions ↵ | rubidium | |
in the output of "openttd -h" | |||
2011-01-03 | (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵ | yexo | |
of recognized AI libraries (dihedral) | |||
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵ | rubidium | |
some headers | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-06-05 | (svn r19932) -Codechange: Preserve _current_company when starting AIs. | frosch | |
2010-06-05 | (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵ | frosch | |
DEBUG() output. It was triggered on exceptions, especially when aborting world generation. | |||
2010-05-31 | (svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵ | frosch | |
of _current_company to ensure proper restoration. | |||
2010-04-02 | (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window ↵ | yexo | |
where you can input a break string (patch by Zuu) | |||
2010-01-29 | (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running | yexo | |
Only settings with the AICONFIG_INGAME flag can be editted in this way | |||
2010-01-29 | (svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵ | yexo | |
load the AI data from a savegame instead of the exact same version | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-11 | (svn r18781) -Codechange: pass the CommandCost to the callback instead of ↵ | rubidium | |
whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. | |||
2010-01-09 | (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵ | rubidium | |
window) when they were randomly chosen | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-10 | (svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵ | smatz | |
Company::IsValidHumanID(), don't use IsHumanCompany() where possible | |||
2009-05-18 | (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵ | smatz | |
PoolItem::IsValidID() and PoolItem::Get() | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵ | smatz | |
PoolItem::GetPoolSize() | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-04-25 | (svn r16151) -Codechange: move some includes around to prevent including ↵ | yexo | |
half the AI api in non-noai related code. | |||
2009-02-23 | (svn r15562) -Change: Use GetName() to determine the unique AI name instead ↵ | yexo | |
of GetInstanceName() to make branching of AIs easier. | |||
2009-02-07 | (svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but ↵ | smatz | |
didn't restore its original value | |||
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-24 | (svn r15262) -Fix: AIEvents were not freed, when they were not queued for ↵ | frosch | |
any AI. | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-17 | (svn r15122) -Codechange: add a security assert, to make sure something ↵ | truebrain | |
never happens | |||
2009-01-15 | (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir ↵ | truebrain | |
required, as with AIs -Add [NoAI]: allow multiple versions of the same AI co-exist -Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent -Change [NoAI]: the name of the AI is now the name used by CreateInstance() -Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding | |||
2009-01-13 | (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR | smatz | |
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore | |||
2009-01-13 | (svn r15074) -Fix: make Rubidium happy | truebrain | |
2009-01-13 | (svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵ | truebrain | |
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo) | |||
2009-01-13 | (svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when ↵ | truebrain | |
an AI should start next | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |