Age | Commit message (Collapse) | Author | |
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2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-07-12 | (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game ↵ | rubidium | |
would also change the settings using the default even though they were not allowed to change in-game | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-09-21 | (svn r24537) -Feature: Scripts can be suspended even if the game is still ↵ | zuu | |
progressing, thus break-on-log now works also for Game Scripts. | |||
2012-08-20 | (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵ | yexo | |
path instead of a boolean (LordAro) | |||
2012-04-09 | (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings ↵ | frosch | |
of the game, not the new-game settings. | |||
2012-01-03 | (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI ↵ | truebrain | |
and GS); avoids invalid memory reads | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2012-01-02 | (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of ↵ | rubidium | |
an AI was opened | |||
2011-12-19 | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | truebrain | |
2011-12-15 | (svn r23524) -Codechange: move the name of the scanner to a level deeper | truebrain | |
2011-12-01 | (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') | truebrain | |
2011-11-30 | (svn r23377) -Fix: compilation failure when networking is disabled | rubidium | |
2011-11-29 | (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig | truebrain | |
2011-11-29 | (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo ↵ | truebrain | |
and AIScannerLibrary | |||
2011-11-29 | (svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵ | truebrain | |
script users can call their own | |||
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain | |
2011-11-29 | (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵ | truebrain | |
src/script/api/script_* (Rubidium) | |||
2011-11-23 | (svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵ | truebrain | |
the parameters for NoAI docs) | |||
2011-11-14 | (svn r23222) -Codechange: reduce tar scanning calls to the bare minimum | rubidium | |
2011-11-13 | (svn r23209) -Codechange: track the current active script instance directly, ↵ | truebrain | |
instead of assuming the current company points you to the right one. | |||
2011-08-24 | (svn r22829) -Codechange: unify the dirtying of windows after an AI scan | rubidium | |
2011-06-03 | (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running ↵ | yexo | |
AIs caused a crash | |||
2011-02-07 | (svn r22007) -Change: only show one AI per unique ID instead of all versions ↵ | rubidium | |
in the output of "openttd -h" | |||
2011-01-03 | (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵ | yexo | |
of recognized AI libraries (dihedral) | |||
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵ | rubidium | |
some headers | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-06-05 | (svn r19932) -Codechange: Preserve _current_company when starting AIs. | frosch | |
2010-06-05 | (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵ | frosch | |
DEBUG() output. It was triggered on exceptions, especially when aborting world generation. | |||
2010-05-31 | (svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵ | frosch | |
of _current_company to ensure proper restoration. | |||
2010-04-02 | (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window ↵ | yexo | |
where you can input a break string (patch by Zuu) | |||
2010-01-29 | (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running | yexo | |
Only settings with the AICONFIG_INGAME flag can be editted in this way | |||
2010-01-29 | (svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵ | yexo | |
load the AI data from a savegame instead of the exact same version | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-11 | (svn r18781) -Codechange: pass the CommandCost to the callback instead of ↵ | rubidium | |
whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. | |||
2010-01-09 | (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵ | rubidium | |
window) when they were randomly chosen | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-10 | (svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵ | smatz | |
Company::IsValidHumanID(), don't use IsHumanCompany() where possible | |||
2009-05-18 | (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵ | smatz | |
PoolItem::IsValidID() and PoolItem::Get() | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵ | smatz | |
PoolItem::GetPoolSize() | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-04-25 | (svn r16151) -Codechange: move some includes around to prevent including ↵ | yexo | |
half the AI api in non-noai related code. | |||
2009-02-23 | (svn r15562) -Change: Use GetName() to determine the unique AI name instead ↵ | yexo | |
of GetInstanceName() to make branching of AIs easier. | |||
2009-02-07 | (svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but ↵ | smatz | |
didn't restore its original value | |||
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |