Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-11-29 | (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig | truebrain | |
2011-06-03 | (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running ↵ | yexo | |
AIs caused a crash | |||
2010-08-01 | (svn r20285) -Codechange: use ///< for single-line doxygen comments in the ↵ | yexo | |
AI code | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-03-15 | (svn r19429) -Fix: when the title game contains an AIPL block the AI ↵ | yexo | |
settinsg where overwritten by those from the title game | |||
2010-02-27 | (svn r19272) -Doc: successfull -> successful. | alberth | |
2010-02-10 | (svn r19081) -Codechange: make it possible to disable compilation of the ↵ | rubidium | |
AI+Squirrel | |||
2010-01-29 | (svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵ | yexo | |
load the AI data from a savegame instead of the exact same version | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2010-01-09 | (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵ | rubidium | |
window) when they were randomly chosen | |||
2010-01-07 | (svn r18747) -Codechange: add some constness to the AI code | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-03 | (svn r15324) -Codechange: unify the class used for comparing of strings for ↵ | smatz | |
std::map | |||
2009-01-23 | (svn r15215) -Fix: various MSVC x64 compiler warnings | rubidium | |
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-13 | (svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵ | truebrain | |
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo) | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-13 | (svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the ↵ | truebrain | |
current AI | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |