Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-12 | (svn r23198) -Codechange: introduce a free that takes const pointers so we ↵ | rubidium | |
don't need to cast to void/non-const before being able to free | |||
2011-06-03 | (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running ↵ | yexo | |
AIs caused a crash | |||
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium | |
2011-01-22 | (svn r21888) -Codechange: remove some unneeded (for the AI header) headers ↵ | rubidium | |
from some AI headers, reducing the include tree | |||
2011-01-02 | (svn r21697) -Codechange: use GetGameSettings() in a few more places to ↵ | yexo | |
enhance readability | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-03-15 | (svn r19429) -Fix: when the title game contains an AIPL block the AI ↵ | yexo | |
settinsg where overwritten by those from the title game | |||
2010-01-29 | (svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵ | yexo | |
load the AI data from a savegame instead of the exact same version | |||
2010-01-09 | (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵ | rubidium | |
window) when they were randomly chosen | |||
2010-01-07 | (svn r18747) -Codechange: add some constness to the AI code | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-03-07 | (svn r15638) -Fix: there is a time in your life you should stop coding for a ↵ | truebrain | |
project. You know that time is there when you make two huge mistakes in just 10 lines of code. I wish you all the best of luck :) (ps: HUGE mistakes!) | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-23 | (svn r15215) -Fix: various MSVC x64 compiler warnings | rubidium | |
2009-01-21 | (svn r15184) -Cleanup: remove extra spaces | glx | |
2009-01-21 | (svn r15182) -Fix: After updating an AI select the latest version for the ↵ | Yexo | |
next game. | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-20 | (svn r15171) -Fix (r15027): Buffer underflow in case there are no settings ↵ | Yexo | |
to save for an AI. | |||
2009-01-17 | (svn r15121) -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p) | truebrain | |
2009-01-13 | (svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵ | truebrain | |
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo) | |||
2009-01-13 | (svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones ↵ | truebrain | |
allowed by info.nut | |||
2009-01-13 | (svn r15056) -Add [NoAI]: when starting a game, give a random value to the ↵ | truebrain | |
setting marked with AICONFIG_RANDOM (Yexo) | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-13 | (svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the ↵ | truebrain | |
current AI | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |