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path: root/src/ai/ai_config.cpp
AgeCommit message (Expand)Author
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-02-11Fix #7151: AI start date deviation was still applied when not set to a random...PeterN
2019-02-02Change: Allow AI companies to start immediately.Samu
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...rubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2012-12-05(svn r24789) -Add: Separate setting to control the default settings of newly ...frosch
2012-12-05(svn r24788) -Change: Detach script settings from difficulty settings. Always...frosch
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles an...frosch
2012-06-01(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have...frosch
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-18(svn r23589) -Codechange: Make the AI-start-delay setting translateable.frosch
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-12(svn r23198) -Codechange: introduce a free that takes const pointers so we do...rubidium
2011-06-03(svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running ...yexo
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-22(svn r21888) -Codechange: remove some unneeded (for the AI header) headers fr...rubidium
2011-01-02(svn r21697) -Codechange: use GetGameSettings() in a few more places to enhan...yexo
2010-07-31(svn r20271) -Doc: add doxygen comments to several items under src/ai/yexo
2010-03-15(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg...yexo
2010-01-29(svn r18944) -Change [FS#3232]: use the highest version of an AI that can loa...yexo
2010-01-09(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ...rubidium
2010-01-07(svn r18747) -Codechange: add some constness to the AI coderubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-03-07(svn r15638) -Fix: there is a time in your life you should stop coding for a ...truebrain
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15215) -Fix: various MSVC x64 compiler warningsrubidium
2009-01-21(svn r15184) -Cleanup: remove extra spacesglx
2009-01-21(svn r15182) -Fix: After updating an AI select the latest version for the nex...Yexo
2009-01-20(svn r15175) -Feature: Add the option to select the AIs to start in a new gam...Yexo
2009-01-20(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to...Yexo
2009-01-17(svn r15121) -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p)truebrain
2009-01-13(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_d...truebrain
2009-01-13(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allo...truebrain
2009-01-13(svn r15056) -Add [NoAI]: when starting a game, give a random value to the se...truebrain
2009-01-13(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ...truebrain
2009-01-13(svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the c...truebrain
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ...truebrain