Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-09-21 | (svn r24537) -Feature: Scripts can be suspended even if the game is still ↵ | zuu | |
progressing, thus break-on-log now works also for Game Scripts. | |||
2012-08-20 | (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵ | yexo | |
path instead of a boolean (LordAro) | |||
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-12-01 | (svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵ | truebrain | |
parts some compilers failed at, are integrated in other parts of the code now too | |||
2011-11-29 | (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo ↵ | truebrain | |
and AIScannerLibrary | |||
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain | |
2011-11-29 | (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵ | truebrain | |
src/script/api/script_* (Rubidium) | |||
2011-11-23 | (svn r23295) -Codechange: put ImportLibrary in AIController (and document ↵ | truebrain | |
the parameters for NoAI docs) | |||
2011-03-07 | (svn r22222) -Fix: compilation when compiling with --disable-ai | yexo | |
2011-02-07 | (svn r22007) -Change: only show one AI per unique ID instead of all versions ↵ | rubidium | |
in the output of "openttd -h" | |||
2011-01-03 | (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵ | yexo | |
of recognized AI libraries (dihedral) | |||
2010-08-01 | (svn r20285) -Codechange: use ///< for single-line doxygen comments in the ↵ | yexo | |
AI code | |||
2010-07-31 | (svn r20271) -Doc: add doxygen comments to several items under src/ai/ | yexo | |
2010-04-02 | (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window ↵ | yexo | |
where you can input a break string (patch by Zuu) | |||
2010-02-10 | (svn r19081) -Codechange: make it possible to disable compilation of the ↵ | rubidium | |
AI+Squirrel | |||
2010-01-29 | (svn r18944) -Change [FS#3232]: use the highest version of an AI that can ↵ | yexo | |
load the AI data from a savegame instead of the exact same version | |||
2010-01-11 | (svn r18781) -Codechange: pass the CommandCost to the callback instead of ↵ | rubidium | |
whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. | |||
2010-01-09 | (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug ↵ | rubidium | |
window) when they were randomly chosen | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-10 | (svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵ | smatz | |
Company::IsValidHumanID(), don't use IsHumanCompany() where possible | |||
2009-04-25 | (svn r16151) -Codechange: move some includes around to prevent including ↵ | yexo | |
half the AI api in non-noai related code. | |||
2009-02-03 | (svn r15324) -Codechange: unify the class used for comparing of strings for ↵ | smatz | |
std::map | |||
2009-01-20 | (svn r15175) -Feature: Add the option to select the AIs to start in a new ↵ | Yexo | |
game and configure them via the gui. | |||
2009-01-17 | (svn r15126) -Feature: downloading content from a central server ↵ | rubidium | |
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. | |||
2009-01-14 | (svn r15086) -Fix: start AIs after 6 months on hard, 12 months on medium, ↵ | truebrain | |
and 24 months on easy. The current values were a bit .. too long waiting period ;) | |||
2009-01-13 | (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR | smatz | |
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore | |||
2009-01-13 | (svn r15076) -Fix: a start_date of 0 would never start an AI .. so don't ↵ | truebrain | |
allow it (Yexo) | |||
2009-01-13 | (svn r15066) -Change: start_date is now in days, instead of in months (Yexo) | truebrain | |
2009-01-13 | (svn r15063) -Fix [NoAI]: starting companies now listen correctly to ↵ | truebrain | |
'start_date' set to the AI slot (Yexo) -Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo) | |||
2009-01-13 | (svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when ↵ | truebrain | |
an AI should start next | |||
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |