Age | Commit message (Collapse) | Author |
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
|
|
with all other structs/classes that are in a pool.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
something more than whitespace as description of files that don't have a description.
|
|
building/removing a large block of track/signals/station
|
|
|
|
|
|
structs to a place where they are only included a few times.
|
|
it is really needed.
|
|
their respective places.
|
|
remotely trigger an assertion.
|
|
easily modified.
|
|
|
|
|
|
pointer to allocated memory instead of modifying the pointer given as parameter
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|