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path: root/spritecache.c
AgeCommit message (Expand)Author
2005-09-10(svn r2933) Implement the non-breaking spacetron
2005-08-15(svn r2868) Change the way NewGRFs are loaded: The loading process i no longe...tron
2005-08-14(svn r2866) Move all functions and tables which aren't directly involved in m...tron
2005-08-13(svn r2865) Push the responsibility for allocating the sprite heap into GfxIn...tron
2005-08-11(svn r2855) Make ReadSpriteHeaderSkipData() responsible for detecting the end...tron
2005-08-09(svn r2847) Don't remember the size of sprites during initialisation. Since t...tron
2005-08-08(svn r2845) Remove sprite size caching, it was unusedtron
2005-08-08(svn r2839) Remove stuff missed in r2833, properly calculate the size of two ...tron
2005-08-07(svn r2833) Remove saving of sprite cache data:tron
2005-08-07(svn r2829) Remove sprite locking, it was never used anywaytron
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-20(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed ...Darkvater
2005-07-19(svn r2633) Move spritecache related variable from variables.h to spritecache...tron
2005-07-09(svn r2537) Small changes, especially use fprintf to stderr for warnings and ...tron
2005-07-09(svn r2536) - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted sa...Darkvater
2005-07-08(svn r2535) Tabstron
2005-07-06(svn r2523) Readd a comment which got lost in r2522tron
2005-07-05(svn r2522) Reorganize sprite load and decompression in order to remove a spe...tron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-18(svn r2349) - Fix: remove warning from release build when assertions are no l...Darkvater
2005-04-24(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS...Darkvater
2005-03-06(svn r1941) Report missing NewGRF file as a fatal error.pasky
2005-02-20(svn r1893) If -i was specified respect ittron
2005-02-18(svn r1885) Fix typo in r1884tron
2005-02-18(svn r1884) Change palette detection algorithm: Use the DOS palette if there ...tron
2005-02-17(svn r1882) Add a basic check if a non-existent sprite gets accessed.tron
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-13(svn r1865) Fix some warningstron
2005-02-11(svn r1861) Constify Get(Non)Sprite()tron
2005-02-11(svn r1859) Miscellaneous style changestron
2005-02-11(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not i...tron
2005-02-11(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent bu...tron
2005-02-10(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing sp...tron
2005-02-10(svn r1855) Handle endianness of sprite headers when loading a sprite, not ev...tron
2005-02-10(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (return...tron
2005-02-10(svn r1853) Move spritecache function declarations into a header of their own...tron
2005-02-08(svn r1852) Start cleaning up sprite handling:tron
2005-02-06(svn r1833) byte -> char transition: the resttron
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-31(svn r1754) - Fix: you can once again load newgrf files with lots of sprites....darkvater
2005-01-28(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf fil...dominik
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the appro...tron
2005-01-19(svn r1571) Feature: Visually enhanced autorail placingdominik
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-10(svn r1458) -Fix: remove byte *s again for windows.darkvater
2005-01-10(svn r1455) Fixed spritecache.c to compilemiham