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2006-05-17(svn r4901) - Codechange: change 'SpriteGroup *' to 'struct SpriteGroup *' ↵peter1138
within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies.
2006-05-04(svn r4733) - NewGRF: remove remnants of old resolver code.peter1138
2006-04-26(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. ↵peter1138
Temporary include in sprite.h until new spritegroup code is in place.
2006-04-24(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵belugas
toguether.
2006-04-20(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵peter1138
This reduces the amount of house keeping we do and the chance of memory leaks.
2006-04-20(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. ↵peter1138
This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-04(svn r3017) -NewGRF: Implement sprite group unreferencing and unloading.peter1138
2005-10-04(svn r3016) -NewGRF: Implement the start of reference counting for sprite ↵peter1138
groups. This will allow unloading.
2005-10-04(svn r3015) -NewGRF: Add a new sprite group result type, and support loading ↵peter1138
of callbacks results within random and "real" groups. (Not fully supported yet.)
2005-10-04(svn r3014) -NewGRF, Codechange: Make all sprite group references be ↵peter1138
pointers instead of copying the data around.
2005-09-22(svn r2971) - Newgrf: Support loading VarAction2 parameter for variables ↵peter1138
0x60-0x7F. This parameter isn't used yet.
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-30(svn r2762) Simplify a loop, remove an unused variable and add many conststron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-06-01(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf ↵hackykid
callbacks. - Feature: [newgrf] Implement the 'refit capacity' callback.
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-01-06(svn r1402) Trim trailing whitespacetron
2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-15(svn r625) Almost complete support for deterministic variational vehicle ↵tron
spritegroups. (pasky)
2004-11-14(svn r610) -newgrf: Support for some basic deterministical spritegroups ↵darkvater
regarding stations. Waypoints look changes based on year now :^) (pasky).
2004-11-14(svn r605) -newgrf: Framework for supporting variational spritegroups . ↵darkvater
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
2004-11-14(svn r603) -newgrf: Stupid TortoiseSVN converted the file to DOS newlines. Bahdarkvater
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)