Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-26 | (svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. ↵ | peter1138 | |
Temporary include in sprite.h until new spritegroup code is in place. | |||
2006-04-24 | (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵ | belugas | |
toguether. | |||
2006-04-20 | (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵ | peter1138 | |
This reduces the amount of house keeping we do and the chance of memory leaks. | |||
2006-04-20 | (svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. ↵ | peter1138 | |
This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used. | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-04 | (svn r3017) -NewGRF: Implement sprite group unreferencing and unloading. | peter1138 | |
2005-10-04 | (svn r3016) -NewGRF: Implement the start of reference counting for sprite ↵ | peter1138 | |
groups. This will allow unloading. | |||
2005-10-04 | (svn r3015) -NewGRF: Add a new sprite group result type, and support loading ↵ | peter1138 | |
of callbacks results within random and "real" groups. (Not fully supported yet.) | |||
2005-10-04 | (svn r3014) -NewGRF, Codechange: Make all sprite group references be ↵ | peter1138 | |
pointers instead of copying the data around. | |||
2005-09-22 | (svn r2971) - Newgrf: Support loading VarAction2 parameter for variables ↵ | peter1138 | |
0x60-0x7F. This parameter isn't used yet. | |||
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-07-30 | (svn r2762) Simplify a loop, remove an unused variable and add many consts | tron | |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-06-01 | (svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf ↵ | hackykid | |
callbacks. - Feature: [newgrf] Implement the 'refit capacity' callback. | |||
2005-03-10 | (svn r1981) Typedef some structs and enums | tron | |
2005-01-06 | (svn r1402) Trim trailing whitespace | tron | |
2004-11-17 | (svn r654) Hopefully complete support for randomized variational ↵ | tron | |
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) | |||
2004-11-15 | (svn r625) Almost complete support for deterministic variational vehicle ↵ | tron | |
spritegroups. (pasky) | |||
2004-11-14 | (svn r610) -newgrf: Support for some basic deterministical spritegroups ↵ | darkvater | |
regarding stations. Waypoints look changes based on year now :^) (pasky). | |||
2004-11-14 | (svn r605) -newgrf: Framework for supporting variational spritegroups . ↵ | darkvater | |
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky). | |||
2004-11-14 | (svn r603) -newgrf: Stupid TortoiseSVN converted the file to DOS newlines. Bah | darkvater | |
2004-11-14 | (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵ | darkvater | |
sprite.h (pasky) |