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2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-30(svn r2762) Simplify a loop, remove an unused variable and add many conststron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-06-01(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf ↵hackykid
callbacks. - Feature: [newgrf] Implement the 'refit capacity' callback.
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-01-06(svn r1402) Trim trailing whitespacetron
2004-11-17(svn r654) Hopefully complete support for randomized variational ↵tron
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
2004-11-15(svn r625) Almost complete support for deterministic variational vehicle ↵tron
spritegroups. (pasky)
2004-11-14(svn r610) -newgrf: Support for some basic deterministical spritegroups ↵darkvater
regarding stations. Waypoints look changes based on year now :^) (pasky).
2004-11-14(svn r605) -newgrf: Framework for supporting variational spritegroups . ↵darkvater
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
2004-11-14(svn r603) -newgrf: Stupid TortoiseSVN converted the file to DOS newlines. Bahdarkvater
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)