Age | Commit message (Collapse) | Author |
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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size_{x,y,z}
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within StationSpec and GRFFile struct declarations. Now only code which actually references those pointers needs to know about the SpriteGroup struct. Remove some unnecessary lingering header dependencies.
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Temporary include in sprite.h until new spritegroup code is in place.
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toguether.
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This
reduces the amount of house keeping we do and the chance of memory
leaks.
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This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
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comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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groups. This will allow unloading.
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of callbacks results within random and "real" groups. (Not fully supported yet.)
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pointers instead of copying the data around.
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0x60-0x7F. This parameter isn't used yet.
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functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
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spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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spritegroups. (pasky)
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regarding stations. Waypoints look changes based on year now :^) (pasky).
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Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
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sprite.h (pasky)
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