Age | Commit message (Collapse) | Author |
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This
reduces the amount of house keeping we do and the chance of memory
leaks.
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This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
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pointers instead of copying the data around.
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globally via openttd.h
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spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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(invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky).
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regarding stations. Waypoints look changes based on year now :^) (pasky).
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