summaryrefslogtreecommitdiff
path: root/source.list
AgeCommit message (Collapse)Author
2009-07-01(svn r16714) -Codechange: use pool-like accessors for Subsidysmatz
2009-06-28(svn r16684) -Codechange: Add maxdim function for Dimension struct.alberth
2009-06-28(svn r16683) -Codechange: move the cargo payment handling to a seperate ↵rubidium
class. Based on ideas of fonso/fonsinchen.
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-23(svn r16640) -Codechange: move roadstop stuff to separate filessmatz
2009-06-17(svn r16585) -Add [NoAI]: AIBuoyList to get a list of all buoysyexo
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-23(svn r16401) -Fix (r16400): forgot to commit the changes to source.list ↵yexo
(thanks SmatZ)
2009-05-22(svn r16380) -Codechange: rename pool.hpp to pool_type.hppsmatz
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-04-23(svn r16123) -Fix: forgot to add table/strgen.h to the project files + a typorubidium
2009-03-29(svn r15887) -Fix: Reorder dmusic.cpp / null_m.cpp in source.list so msvc ↵yexo
doesn't reorder them in the generated project files.
2009-03-21(svn r15799) -Codechange: Save rail type label list to savegame and perform ↵peter1138
mapping on load if necessary.
2009-03-21(svn r15795) -Codechange: Move the settings table from settings.cpp to ↵yexo
table/settings.h. Patch breaking time :)
2009-03-21(svn r15777) -Add: helper functions to get the least common multiple and the ↵rubidium
greatest common divisor (Alberth)
2009-03-16(svn r15743) -Codechange: move the definitions of some fake squirrel types ↵yexo
to their own file.
2009-03-15(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵yexo
classes ScriptScanner/ScriptFileInfo.
2009-03-13(svn r15703) -Codechange: split Cmd* from waypoint.cpp to waypoint_cmd.cpp.belugas
2009-03-13(svn r15700) -Codechange: split Cmd* from signs.cpp to signs_cmd.cpp.rubidium
2009-03-13(svn r15699) -Codechange: split Cmd* from vehicle.cpp to vehicle_cmd.cpp.rubidium
2009-02-19(svn r15519) -Add [NoAI]: support for waypoints by adding ↵yexo
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
2009-02-09(svn r15423) -Codechange: split widget related types to their own header and ↵rubidium
add a bit of type strictness.
2009-02-03(svn r15324) -Codechange: unify the class used for comparing of strings for ↵smatz
std::map
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-20(svn r15174) -Codechange: split oldloader.cppsmatz
2009-01-20(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵rubidium
and connect to game servers.
2009-01-17(svn r15132) -Change: move console_gui.cpp and highscore_gui.cpp to 'GUI ↵glx
Source Code' section (MSVC)
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵rubidium
is for UDP.
2009-01-12(svn r15037) -Cleanup: remove unused file src/table/ai_rail.hsmatz
2009-01-12(svn r15034) -Fix (r15027): NoAI framework no longer needs threads, so don't ↵truebrain
make source.list believe it does
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-12(svn r15008) -Revert (r12706): remove fibersglx
2009-01-10(svn r14951) -Revert: partly what has been done on r14950. That would teach ↵belugas
me to update repos before
2009-01-10(svn r14950) -Codechange: MSVC projects and source list updatebelugas
2009-01-08(svn r14913) -Codechange: (Well, Buildchange:) Don't include unnecessary ↵peter1138
blitters or drivers when built as dedicated-only.
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2009-01-06(svn r14882) -Change: move widgets related files to their own category (MSVC)glx
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-03(svn r14818) -Fix (r14723): add network_base.h to source.list and project filessmatz
2009-01-03(svn r14815) -Codechange: separate 'highscore' code from 'company' codesmatz
2008-12-26(svn r14742) -Codechange: use SmallMap in two cases to reduce compilation ↵smatz
time and binary size
2008-11-26(svn r14636) -Add: DOS port of OpenTTD, without network support though.rubidium
2008-11-25(svn r14632) -Add: support Allegro as midi backend.rubidium
2008-11-25(svn r14631) -Add: support for Allegro as sound backend.rubidium
2008-11-25(svn r14630) -Add: support Allegro as video backend.rubidium
2008-11-25(svn r14629) -Fix: strgen/strgen.h missing from MSVC project filesrubidium
-Fix: welsh missing from MSVC project files
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-13(svn r14313) -Codechange: Move functions dealing with the EngineRenew pool ↵frosch
to their own file.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.