Age | Commit message (Collapse) | Author |
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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-Codechange: use predefined enums for viewport zoomlevels
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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sorted alphabetically.
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handler and custom icon sprites
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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autoreplace has a cmd and a gui file)
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- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
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tables with dynamically generated data. Change associated code to use new functions.
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makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005.
For some reason the internal formatting of the XML between MSVC2003 and MSVC2005 differs, so adding a file in MSVC2005 would result in basically adding the entire openttd_vs80.vcproj to the diff.
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struct array (with accessor) and implement new initialization method using cargo labels.
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simular to timidity via extmidi)
[PSP] -Add: added PSP specific code for libtimidity. libtimidity code is based on the work of Turulo. Tnx a bunch!
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This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
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which were added in r6644 but miracuously disappeared sometime afterwards
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-Simplifies assignment from raw pointers
-Should be harder to crash the program by incorrect assignment into it.
-Should help with MorphOS compilation errors
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file of it's own
Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
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file of it's own
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the new WINCE tag in sources.list
-Fix: MSVC doesn't order files itself, so put win32.cpp in the right place ourself
-Update: update the MSVC projects files for r8324 (MiHaMiX)
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Compiling doesn't work, neither does running, but it is a first step in developing an official WinCE port
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graph_gui.cpp to a file of its own: signs_gui.cpp.
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new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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files (thanks stillunknown). vcproj files updated too (thanks glx)
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os2.cpp
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stillunknown and pv2b.
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functions into network/core, so the can be reused in the masterserver_updater.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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