Age | Commit message (Collapse) | Author |
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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code.
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want to commit source.list too.
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project files.
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place to a single location.
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space as necessary. This avoids copying data around for vector's push_back() function.
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threading we have better extendable.
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a patch by Alberth.
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compiler's decisions about inlining
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openttd.h) to engine_type.h.
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waypoint.h (and openttd.h) to waypoint_type.h.
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openttd.h) to order_type.h.
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openttd.h) to group_type.h.
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openttd.h) to station_type.h.
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files.
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someone without a keyboard can enter text too. Patch by Dominik.
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little neighbourhood. Based on a patch by Dominik.
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steep slopes.
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michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
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with some parts for AI use.
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file to spare 4-8kB of binary size
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file while sorting. Only the "Absolute" name matters
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It is more descriptive name and it will not upset the generate script anymore
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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needed.
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aren't there anymore
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bridge_map.h into tunnelbridge_map.h
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Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
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files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
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-Codechange: Replace the rest of the math macros with functions
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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