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2007-11-23(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵egladil
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
2007-11-22(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵egladil
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
2007-11-22(svn r11490) -Codechange: Split the math functions to their own headerskidd13
-Codechange: Replace the rest of the math macros with functions
2007-11-21(svn r11488) -Codechange: Spilt the random functions out to seperate fileskidd13
-Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵belugas
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26(svn r11165) -Fix(r11164): an unwelcome change in MSVC ↵belugas
projects/openttd_vs80.vcproj, plus a fix in source.list
2007-09-22(svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵rubidium
NewGRFs.
2007-09-14(svn r11107) -Feature: some tool so one can still build tunnels under rails ↵rubidium
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-12(svn r11089) -Codechange: add revision detection to MSVC.rubidium
2007-09-09(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as ↵truelight
32bpp-simple (based on the work of frosch) -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-07-16(svn r10590) -Fix: cargo_packet.* were not sorted correctly in project filesglx
2007-07-05(svn r10444) -Codechange: switch to c++ classes and inheritance for ↵peter1138
sound/music/video drivers, using self-registration based on the blitter-model.
2007-06-29(svn r10391) -Add: debug support - structured dump of ↵KUDr
variables/classes/structures (with anti-recursion repository) into string
2007-06-29(svn r10389) -Add: CStrA, CStrCiA, CStrW, CStrCiW - case ↵KUDr
sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output.
2007-06-22(svn r10266) -Codechange: keep track of the origin, time of travel and ↵rubidium
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22(svn r10264) -Fix: forgot to add texteff.hpp to the project filestruelight
2007-06-20(svn r10236) -Feature: Introduce a form of timetabling for vehicles.maedhros
2007-06-20(svn r10231) -Cleanup: MSVC project filesglx
2007-06-19(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does ↵truelight
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
2007-06-18(svn r10211) -Feature: [NewGRF] Add support for action 0Fglx
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17(svn r10179) -Fix: spritecache wasn't in source.list, thus wasn't in the ↵rubidium
MSVC project files. -Fix: Pig Latin wasn't in the MSVC project files.
2007-06-16(svn r10170) -Codechange: remove some duplication of code.rubidium
2007-06-13(svn r10148) -Fix r10143: make --without-png to compile againtruelight
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-06-13(svn r10132) -Codechange: split out the last direct video-buffer read access ↵truelight
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
2007-06-13(svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵belugas
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-06-11(svn r10101) -Codechange: the class is named 8bppSimple, so name the files ↵truelight
like that too
2007-06-11(svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵truelight
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-09(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic ↵belugas
(and unfinished) support for callbacks for industries
2007-06-01(svn r10010) -Fix (r10008): Add articulated_vehicles.h to the project files.maedhros
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-15(svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵belugas
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15(svn r9844) -Codechange: replace zoomlevel with an enumtruelight
-Codechange: use predefined enums for viewport zoomlevels
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-04-05(svn r9564) -Fix (r9563): When adding files remember to add them...peter1138
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-04(svn r9557) -Codechange: Add a forgotten file to the project listsbelugas
2007-03-28(svn r9522) -Fix (r9073): the entries in source.list are supposed to be ↵rubidium
sorted alphabetically.
2007-03-23(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback ↵peter1138
handler and custom icon sprites
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-08(svn r9073) -Codechange: moved autoreplace to a file of it's own (now ↵bjarni
autoreplace has a cmd and a gui file)
2007-03-02(svn r8969) -Codechange: rework of the player face bits.rubidium
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
2007-02-22(svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping ↵peter1138
tables with dynamically generated data. Change associated code to use new functions.
2007-02-21(svn r8832) -Change: rewrite the solution file generator a little so it ↵rubidium
makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005. For some reason the internal formatting of the XML between MSVC2003 and MSVC2005 differs, so adding a file in MSVC2005 would result in basically adding the entire openttd_vs80.vcproj to the diff.
2007-02-20(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular ↵peter1138
struct array (with accessor) and implement new initialization method using cargo labels.