Age | Commit message (Collapse) | Author |
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AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation
Remove (nearly) all references to WaypointID and replace them with StationID
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waypoint_func.h
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class. Based on ideas of fonso/fonsinchen.
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town_type.h to separate files
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(thanks SmatZ)
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time, binary size and run time (with asserts disabled) should be improved
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doesn't reorder them in the generated project files.
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mapping on load if necessary.
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table/settings.h. Patch breaking time :)
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greatest common divisor (Alberth)
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to their own file.
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classes ScriptScanner/ScriptFileInfo.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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add a bit of type strictness.
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std::map
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savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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and connect to game servers.
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Source Code' section (MSVC)
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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is for UDP.
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make source.list believe it does
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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me to update repos before
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blitters or drivers when built as dedicated-only.
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location
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time and binary size
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