Age | Commit message (Collapse) | Author |
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make source.list believe it does
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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me to update repos before
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blitters or drivers when built as dedicated-only.
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location
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time and binary size
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-Fix: welsh missing from MSVC project files
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to their own file.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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any tile. (michi_cc)
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Removes indirect dependency on <string> and <map> for over 40 files
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there
-Codechange: convert smallvector from struct to class
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TTD_[BIG/LITTLE]_ENDIAN is defined
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-Codechange: Split the sorting code from the sortlist to an appropriate header
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crashes to simplify debugging. See readme.txt for details
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headers so that nothing from the network directory needs to include basically all network headers.
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the 3 users include it, reducing dependencies on misc/smallvec.h
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(and its headers) to engine_gui.cpp
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window_gui.h only needs to be included in *_gui.cpp.
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to modify the state of the statusbar from outside the statusbar.
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file additions by generate.vbs
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and project files
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wrapper for CBlobT
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from openttd.h to their own headers.
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