Age | Commit message (Collapse) | Author |
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With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
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With 32bpp base set about 40% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 8 and 1% of total run time
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With 32bpp base set about 35% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 6 and 1% of total run time
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With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
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performance significantly (MJP)
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
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precision timer) into cpu.h/cpp
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LinkRefresher.
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caching code
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related classes
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equal keys
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(fonsinchen)
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(fonsinchen)
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loading, transfering, delivering and such, to contain this logic in a single place instead of spread around (fonsinchen)
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BaseConsist.
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deliveries done by companies.
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whitespace resp. quoted) in the sign list, content- and NewGRF-guis.
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files.
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even over network
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(GameScript only)
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(GameScript only)
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(GameScript only)
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GameScript
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ScriptGame::GetLandscape (GameScript only)
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the console
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