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path: root/sound/cocoa_s.c
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2006-12-26(svn r7569) -Fix (r7565): cocoa files were (somehow) forgotten.rubidium
-Change: messages about failures is cocoa should be debug level 0 and show what went wrong. " failed with message X" isn't really descriptive. -Change: remove unneeded level 1 debug messages for entering some cocoa functions.
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-02-05(svn r3552) Remove the global variable _mixertron
2006-02-01(svn r3512) Yet more whitespace fixes (mostly by Rubidium)peter1138
2006-01-07(svn r3385) -Fix: [OSX] fixed endian issue in cocoa sound driver. Now it ↵bjarni
works correctly on x86 too (hopefully)
2005-12-11(svn r3288) Set svn properties on cocoa related files, and add Id tag.peter1138
Add extern to cocoa sound driver.
2005-12-10(svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)bjarni
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1) since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support Using cocoa drivers makes it easier to make universal binaries and it solves: -FS#18 [OSX] SDL is weird in universal binaries -FS#2 [OSX] lazy pointer crash on exit -FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now) -[ 1215073 ] Switching to large size out of fullscreen crashes Using SDL drivers will still have those issues though