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2006-11-10(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc ↵Darkvater
positioning WDP_AUTO = -1)
2006-11-07(svn r7094) -Codechange: Get rid of the window-specific code in ↵Darkvater
DoZoomInOutWindow (enable, disable buttons depending on calling window, game-mode); handle it by broadcasting messages to the calling window, because that knows how and what buttons to set.
2006-11-06(svn r7078) -Codechange: Make the zoom in/out buttons of the extra viewport ↵Darkvater
into proper push-buttons.
2006-10-24(svn r6926) -Codechange: Rename WWT_4 to WWT_TEXTBTN_2 and WWT_6 to ↵Darkvater
WWT_INSET (credits to peter1138 for the aptly found name) -Codechange: Remove the explicit numbering from WindowWidgetTypes
2006-10-24(svn r6925) -Codechange: Be more strict with widget distinctions. WWT_PANEL ↵Darkvater
is only plain panel, WWT_IMGBTN must contain an image for drawing. Renamed WWT_PANEL_2 to WWT_IMGBTN_2 because that is what it is. Added WWT_PUSHBTN that is either just a pushable button, or a textbutton, which text's drawn dynamically independent of widget.
2006-10-24(svn r6924) -Codechange: Give the last (in the widget arrays at least) ↵Darkvater
sprites meaningful names.
2006-10-14(svn r6773) -eh...I had to test it didn't i, just forgot to saveDarkvater
2006-10-14(svn r6772) -Codechange: Do not abuse OWNER_SPECTATOR as the "owner" of the ↵Darkvater
industry for the minimap. This also saves us from having this huge _owner_colors table.
2006-10-04(svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to ↵belugas
SetWindowWidgetLoweredState, in order to follow pre-established standard
2006-10-03(svn r6631) -Codechange: Use accessors for click_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03(svn r6619) -Codechange: Use accessors for disabled_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-09-23(svn r6499) -Codechange: Finally, got "byte event" outside of the union ↵belugas
WindowEvent, which is now a struct
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-08-31(svn r6266) Replace four shifts by a single multiplication and let the ↵tron
compiler handle what to do with it - it does a better job
2006-08-30(svn r6238) Use the colour stored in _colour_gradient[] instead of ↵tron
explicitly retrieving it with GetNonSprite()
2006-08-29(svn r6205) -CodeChange : use a switch case instead of a cascade of ifbelugas
-CodeChange : rename var Engine *e to Engine *eng, since we have WindowEvent *e in same fnct -CodeChange : fix a broken tabulation on a switch case. SOme breathing spaces too
2006-08-28(svn r6184) Remove the unused (because it was NULL in all callers) second ↵tron
parameter of FillDrawPixelInfo() and simplify some expressions
2006-08-22(svn r6057) -Codechange: made a function GetRandomXXX, that _always_ returns ↵truelight
a valid XXX, unless there are none to pick from. Then NULL is returned.
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-21(svn r6040) -Add: when clicking twice on a Location Button, the SmallMap ↵truelight
centers on your position (based on FS#54 by thomasdev) -Add: when clicking twice in SmallMap on a position, it centers there (based on FS#54 by thomasdev) -Add: add a button in SmallMap that centers the SmallMap on your current position (based on FS#54 by thomasdev)
2006-08-21(svn r6038) -Codechange: move mousewheel code to event WE_MOUSEWHEEL instead ↵truelight
of a general function that handles that -Codechange: use always 'e' for WindowsEvent, neverr 'we'
2006-08-21(svn r6036) -Codechange: do not handle SCROLL in a central function, but let ↵truelight
windows handle them theirself. Added WE_SCROLL for this.
2006-07-26(svn r5609) CodeChange : Apply coding stylebelugas
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-05-21(svn r4938) Remove STATION_HANGAR, because it isn't really a station type of ↵tron
its own
2006-04-10(svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and ↵belugas
use IndustryGfx type instead of uint
2006-04-04(svn r4279) s/\<CL_/CLEAR_/tron
2006-04-04(svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/tron
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-03-31(svn r4199) - Codechange: Use industry map accessors to get industry ↵peter1138
graphics type.
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-24(svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵belugas
create/use helper macro/enum for recoloring scheme
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-12(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add ↵tron
IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
2006-03-11(svn r3820) Be a bit more strict with types: use special types instead of ↵tron
generic byte and don't fill arbitrary data into inappropriate types
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-06(svn r3564) Several smaller changes:tron
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
2006-02-05(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by ↵Darkvater
adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
2006-02-05(svn r3556) Add accessors for handling tree tilestron
See tree.h for details
2006-02-03(svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; ↵Darkvater
alignment issues (thanks Tron for the help)
2006-02-01(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type ↵tron
and density of clear tiles with symbolic names and accessors. See clear.h for details
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-28(svn r3462) - Fix: a one-off pixel alignment in the minimap window that ↵Darkvater
"overflowed" its panel in the tropical climate (qball should be satisfied now)
2005-12-07(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect ↵peter1138
their actual use, and add "Close Window" tooltip where missing.
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-08-27(svn r2894) Simplify colouring in owner-mode in the minimap regarding towns ↵tron
and get rid of some magic numbers
2005-08-11(svn r2858) -Codechange: resolved some magic numbers (_Luca_)truelight