Age | Commit message (Collapse) | Author |
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pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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-Codechange: DestroySign is called by DeleteSign to remove all things where a sign depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
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- Start using DeleteXXX for every pool item, not manually doing it
- Use some wrapper to improve logic
- Rewrote some pieces to improve logic
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(or, will do that).
It isn't the best name, but we couldn't find any better.
This unifies the pool-system even more.
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Remember a list of pointers to signs instead of a list of SignIDs - This removes a layer of indirection
Also make the sign list static
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-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
Both changes again in preperation of the new mem-pool system, which requires this.
IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
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functions and variables all match eachother
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invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
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int/uint/int16/byte/-1 with proper types and constants
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functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
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and you go
to the sign. Very needed for coop. You can find it under World Map.
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enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
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created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
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appropriate warning flags in the Makefile
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it for
dynamic arrays
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