Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-05-17 | (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first ↵ | Darkvater | |
character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well. | |||
2005-03-26 | (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵ | truelight | |
and you go to the sign. Very needed for coop. You can find it under World Map. | |||
2005-02-06 | (svn r1834) - Fix: NPF does not check the owner of its target, busses try to ↵ | matthijs | |
enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. | |||
2005-02-04 | (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) | truelight | |
2005-01-25 | (svn r1667) - Feature: Signs are now shown in the color of the player who ↵ | dominik | |
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) | |||
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays |