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2006-12-05(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to ↵matthijs
GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
2006-12-03(svn r7331) - Codechange: Rename all memory pool macro's and types to "old ↵matthijs
pool", so the new pool implementation can be committed alongside it. - Codechange: Rename pool.[ch] to oldpool.[ch].
2006-10-28(svn r6982) Use the pool macros for the Sign pooltron
2006-08-26(svn r6153) -Codechange: DeleteSign removes a sign from the pooltruelight
-Codechange: DestroySign is called by DeleteSign to remove all things where a sign depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
2006-08-26(svn r6137) -Codechange: some very minor cleanups:truelight
- Start using DeleteXXX for every pool item, not manually doing it - Use some wrapper to improve logic - Rewrote some pieces to improve logic
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 ↵truelight
(or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
2006-08-22(svn r6054) Change the sign sorter in a similar way as the other sorters: ↵tron
Remember a list of pointers to signs instead of a list of SignIDs - This removes a layer of indirection Also make the sign list static
2006-08-22(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXIDtruelight
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range Both changes again in preperation of the new mem-pool system, which requires this. IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22(svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now ↵truelight
functions and variables all match eachother
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2005-12-24(svn r3337) Remove an unused variable and add 2 times statictron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-17(svn r2626) static, const, misc.tron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-05-17(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first ↵Darkvater
character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
2005-03-26(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵truelight
and you go to the sign. Very needed for coop. You can find it under World Map.
2005-02-06(svn r1834) - Fix: NPF does not check the owner of its target, busses try to ↵matthijs
enter other players' depots. TODO - Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
2005-02-04(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)truelight
2005-01-25(svn r1667) - Feature: Signs are now shown in the color of the player who ↵dominik
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays