Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-22 | (svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now ↵ | truelight | |
functions and variables all match eachother | |||
2006-08-22 | (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵ | truelight | |
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented. | |||
2006-08-22 | (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵ | rubidium | |
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. | |||
2006-04-18 | (svn r4471) - Pools: Add a facility for calling a custom function during ↵ | peter1138 | |
pool block clean up. | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2005-12-24 | (svn r3337) Remove an unused variable and add 2 times static | tron | |
2005-12-24 | (svn r3331) CMD_PLACE_SIGN doesn't use p1, so don't pass anything seemingly ↵ | tron | |
meaningful | |||
2005-07-30 | (svn r2759) Remove unused #includes and files | tron | |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2664) Remove depedency on player.h from variables.h | tron | |
2005-07-21 | (svn r2663) Include variables.h only in these files which need it, not ↵ | tron | |
globally via openttd.h | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also ↵ | Darkvater | |
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types. | |||
2005-05-17 | (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first ↵ | Darkvater | |
character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well. | |||
2005-05-17 | (svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, ↵ | Darkvater | |
unwanted remains of the _decode_parameters to _cmd_text move. | |||
2005-05-15 | (svn r2324) Introduce _cmd_text for passing strings with a command instead ↵ | tron | |
of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. | |||
2005-05-12 | (svn r2297) - CodeChange: server-check the next batch of commands. | Darkvater | |
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers. - CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen. - CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter. | |||
2005-03-26 | (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵ | truelight | |
and you go to the sign. Very needed for coop. You can find it under World Map. | |||
2005-02-22 | (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and ↵ | Darkvater | |
pressing enter!. Signs in Scenario Editor have no owner so ignore that. | |||
2005-02-06 | (svn r1832) Next byte -> char iteration: custom names | tron | |
2005-02-04 | (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs) | truelight | |
2005-01-28 | (svn r1705) Sign owner variable is a byte, not int32 of course | dominik | |
2005-01-25 | (svn r1673) - Codechange: Removed some redundant comments from r1667 | dominik | |
Saving the player color for signs will work right after the savegame bump | |||
2005-01-25 | (svn r1667) - Feature: Signs are now shown in the color of the player who ↵ | dominik | |
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) | |||
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-12 | (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron) | truelight | |
-Fix: fixed some compiler-warnings | |||
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays |