Age | Commit message (Collapse) | Author |
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-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
Both changes again in preperation of the new mem-pool system, which requires this.
IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
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-Codechange: renamed DeleteDestinationFromVehicleOrder to RemoveOrderFromAllVehicles to reflect his function better
-Codechange: changed the params of RemoveOrderFromAllVehicles, to avoid unneeded variable-creation
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invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
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may affect the default refit costs for the default rail vehicles.
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lose the cargo onboard (useful when adding wagons to a train)
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_new_vehicle_id is enough.
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for frequent debug messages (performance stats)
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support and users for testing.
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variations
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and was number of vehicles (of a type, not total) was reached
now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
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coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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harmless, because both states are at the same byte in the vehicle type specific union.
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map-access free, but still requires a huge cleanup
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mental note to clean ship_cmd
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station_map.h
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DiagDirection and friends
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This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
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like r3584
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newgrf_engine.[ch], and add the new files to project files.
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in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
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due to not being able to build a vehicle. Triggered when cloning a retired design
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CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
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blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
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engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
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avoiding function declarations in .c files and unnecessary indirection
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
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when nothing was changed
due to the FOR_ALL_VEHICLES(), redrawing those windows are slow
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line 378
running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
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commit(3104). Now cargo are removed when refitting (like it should)
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autoreplace needed
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this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
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