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2006-08-12(svn r5871) -Feature: Add a possibility to handle pointer strings without a ↵Darkvater
buffer from the configuration file. Handy for variables that will never be changed during runtime
2006-07-16(svn r5504) Feature : Added Italian town name generator. (sidew)belugas
2006-06-28(svn r5397) -Fix: Redraw the screen, when switching the signal sidetron
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-25(svn r5360) - Fix (r5359): *sigh*, compile before you commit...Darkvater
2006-06-25(svn r5359) - Setting a patch value through the console would show the old ↵Darkvater
value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-08(svn r5170) - CodeChange: corrected name for "road_crossing_penalty" ↵KUDr
(mistake in previous commit)
2006-06-08(svn r5169) - CodeChange: [YAPF] RVs now use YAPF_TILE_LENGTH as base unit ↵KUDr
and 2 configurable settings (slope and crossing penalties) for cost calculation
2006-06-07(svn r5164) - CodeChange: [YAPF] settings of platform penalties are now ↵KUDr
saved only in network savegames (thanks glx)
2006-06-05(svn r5136) Fix various style bugs:tron
- Trailing whitespace - Trailing empty lines - Missing newline at EOF - Missing svn:eol-style native
2006-06-02(svn r5076) CodeChange: [YAPF] Platform selection feature related settings ↵KUDr
added into regular savegames (breaks savegame compatibility only with r5070 and 5071).
2006-06-01(svn r5067) -Codechange: [YAPF] Platform selection feature now applies ↵KUDr
penalty per platform instead of per tile (should give better results)
2006-06-01(svn r5066) -Feature: [YAPF] Train selects the best station platform by lengthKUDr
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-19(svn r4916) - Fix: SLE_BOOL replaced by SLE_UINT8 for byte _network_lan_internetKUDr
2006-05-01(svn r4639) -Feature: Turkish town names (jnmbk)celestar
2006-04-22(svn r4531) - Fix [NewGRF]: overzealous fixing, reset num_params to 0 from ↵Darkvater
-1 when parsing the parameter list fails.
2006-04-22(svn r4530) - Fix [NewGRF]: don't spew a warning when a grf file has no ↵Darkvater
parameters.
2006-04-22(svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF ↵Darkvater
files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples.
2006-04-22(svn r4512) - Codechange: Sprinkle some doxygen magic over settings.cDarkvater
2006-04-21(svn r4498) - Use an item's name instead of value when parsing configuration ↵peter1138
lists.
2006-04-20(svn r4491) - Codechange: handle IGT_LIST types just as the other types with ↵Darkvater
a proper name and value setting (for example for newgrf parameters).
2006-04-20(svn r4490) - Feature: The integer-list parser now accepts a space character ↵Darkvater
as an item seperator next to the comma.
2006-04-20(svn r4489) - Codechange: some small cleanups in the settings-parser code, ↵Darkvater
mainly substituting terminating 0 characters with '\0'.
2006-04-20(svn r4487) - Codechange: replace the custom currency magic number 23 with a ↵peter1138
define
2006-04-16(svn r4445) -Fix: FS#108 Danish name generator bugbjarni
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-03-29(svn r4153) -Codechange. Changed NPF_TILE_LENGTH into an enum and moved it ↵celestar
out of variables.h. Just a drop in the bucket, but it is a start
2006-03-28(svn r4142) - Fix [FS#74]: Incorrectly loaded settings from the config file ↵Darkvater
when the signed uint32 variable would be negative.
2006-03-26(svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:peter1138
- Replace miles/kilometres game option with a general measuring units option. - Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system. - Add SI as option for measuring units. Language file updates to use the system will come soon.
2006-03-21(svn r3997) - Default the patch-setting 'pause_on_join' to true.Darkvater
2006-03-17(svn r3930) - [Patches] Change the GUI-patch options from indeces to string ↵Darkvater
representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
2006-03-17(svn r3926) - [Patches]: Switched string for ship and aircraft replacement, ↵Darkvater
and also forgot to put back the callback function. Thanks Tron
2006-03-17(svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)Darkvater
2006-03-17(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches ↵Darkvater
chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
2006-03-17(svn r3915) - Savegame version 23: Do not save the autosave interval anymore ↵Darkvater
with savegames. Some people should be very happe atm ;)
2006-03-17(svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special ↵Darkvater
cases (add flag SLF_CONFIG_NO and empty string as name)
2006-03-16(svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving ↵Darkvater
the setting entries.
2006-03-16(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵Darkvater
reservation in savegames and update where used - Also add this capability to settings
2006-03-15(svn r3880) - just do a string compare without length restrictions; followup ↵Darkvater
for r3875
2006-03-14(svn r3875) - [Patches] Fix up the intro menu so the right values for the ↵Darkvater
mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame - [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
2006-03-13(svn r3854) - Fix restart_game_date to default to zero and allow a value of ↵Darkvater
0 which got screwed up during the patch-rewrite. Thanks peter1138
2006-03-13(svn r3852) - Revert r3733 which fixed the default value loading for char, ↵Darkvater
but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes)
2006-03-06(svn r3775) Fix loading of server_port from config file, introduced in ↵peter1138
Darkvater's unified configuration changes (r3719+)
2006-03-03(svn r3746) - [7/7] Moving the callback functions for the setting-changes ↵Darkvater
from settings_gui.c to settings.c. Also enable the callback functionality through the console. - Fix a nasty bug with improper counter addition. (*i)++ and NOT *i++ when setting a patch value through the console.
2006-03-02(svn r3733) Fix a bug in r3719, which caused a crash when the default value ↵tron
for a SLE_VAR_CHAR setting was used
2006-03-02(svn r3732) - Fix two warnings. Stupid MSVC didn't even complain :s (Thank ↵Darkvater
Tron and peter1138) - NOTE! There are a few warnings left in settings_gui because tha callback functions are disabled. I still need a good place for them.
2006-03-02(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.Darkvater
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed - The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences. - The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions. - The savegame version has been increased to 22. - The last 6 orso patches close the following reports: [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console. [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values. [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer. [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02(svn r3723) - [5/6] Move over the console commands from settings_gui to ↵Darkvater
settings where they rather belong. - Remove the restriction that the 'patch' console command can only be run from network games.