Age | Commit message (Collapse) | Author |
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(gpsoft, klanticus)
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it is 1. This would break
the saving of certain values to the config. Thanks PandaMojo ford ebugging.
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progress_update_interval
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immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help).
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height
differences of various draggable tools (inspiration, concept and double
checking by MeusH).
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players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
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reflect what it does.
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none, your
own, or all companies.
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use and for
online use for player-based settings.
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how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
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more uniform.
-Cleanup: whitespace alignment of a few tables.
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accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts).
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to Osai for reporting and providing the patch.
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{' -> '} else {', tabs between code and comment, etc.
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determined size of steps for numeric patch settings in the 'Configure patches' GUI.
The size of these steps normally about (max - min) / 50, which results in steps of 100 000 years for the start year, end year, network restart year and the year of introduction of coloured newspapers.
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they are not saved in savegame (Darkvater)
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yapf.road_curve_penalty setting with default value 100 (=YAPF_TILE_LENGTH) that is saved only in MP games (mart3p)
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invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
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BASE_YEAR when comparing _cur_year with a 'full' year.
-Cleanup: replace some magic '1920' values with BASE_YEAR.
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holding years; rename these variables to match this.
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patch to console_cmds.c, so there is no need for that function in settings.c
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didn't accept on/off or true/false.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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start. This also fixes a bug where a different resolution is chosen for a maximized window, but it retains the maximized flag. Only win32.
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buffer from the configuration file. Handy for variables that will never be changed during runtime
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value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
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scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
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(mistake in previous commit)
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and 2 configurable settings (slope and crossing penalties) for cost calculation
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saved only in network savegames (thanks glx)
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- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
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added into regular savegames (breaks savegame compatibility only with r5070 and 5071).
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penalty per platform instead of per tile (should give better results)
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support and users for testing.
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