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2004-11-14(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵darkvater
actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-10(svn r538) -Feature: Windows snap at each othertron
This is inspired by [1063636].
2004-09-16(svn r271) another town name confusion fixdominik
2004-09-15(svn r267) -Fix: Moved EUR back in its place, savegames should not list ↵darkvater
Romanian Lei anymore, and 2002 currency is also to EUR again
2004-09-13(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵darkvater
project file -Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-09(svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client ↵darkvater
timed out, all clients were disconnected (sign_de)
2004-09-07(svn r180) -Fix: some more warning fixes for C99 (Tron)darkvater
2004-09-04(svn r157) -Feature: [1009708] Percent-based service intervals. Send a ↵darkvater
vehicle to depot after it has lost X% of its reliability (mivlad)
2004-08-23(svn r125) Add: [ 1014684 ] Czech town names (supr)dominik
2004-08-23(svn r118) Changed default options (road side, distance units, currency) to ↵dominik
most commonly used options
2004-08-22(svn r106) New network core (by sign_de)dominik
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList
2004-08-20(svn r92) Feature: invisible trees when in transparent mode (patch entry)dominik
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-16(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)darkvater
-Feature: added callback feature to patches options
2004-08-16(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵darkvater
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode
2004-08-15(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵darkvater
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15(svn r56) Improved order checker + patch setting for it (celestar)dominik
2004-08-12(svn r27) -Fix: [1006715] Autorenew issuestruelight
-Add: PE_CURRENCY to patchmenu
2004-08-11(svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOLtruelight
2004-08-10(svn r12) Change: removed patch no_train_service. Instead you can set the ↵dominik
default service interval for any vehicle type to 'disabled'.
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight