Age | Commit message (Collapse) | Author |
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savegames. Back up your savegames...
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causes YAPF to behave incorrectly. Set its min value to 1. (Danny)
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multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
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strings inside structs.
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use both in settings.c
and saveload.c
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'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
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the server during MP game, the callback function was:
1. Called only on the server but not on its clients.
2. Was called before the setting change occurred (usually with no effect)
3. Received old 'p1' argument value intead of new one
It could cause some MP desyncs in the future.
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
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chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
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(gpsoft, klanticus)
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it is 1. This would break
the saving of certain values to the config. Thanks PandaMojo ford ebugging.
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progress_update_interval
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immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help).
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height
differences of various draggable tools (inspiration, concept and double
checking by MeusH).
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players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
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reflect what it does.
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none, your
own, or all companies.
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use and for
online use for player-based settings.
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how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
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more uniform.
-Cleanup: whitespace alignment of a few tables.
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accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts).
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to Osai for reporting and providing the patch.
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{' -> '} else {', tabs between code and comment, etc.
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determined size of steps for numeric patch settings in the 'Configure patches' GUI.
The size of these steps normally about (max - min) / 50, which results in steps of 100 000 years for the start year, end year, network restart year and the year of introduction of coloured newspapers.
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they are not saved in savegame (Darkvater)
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yapf.road_curve_penalty setting with default value 100 (=YAPF_TILE_LENGTH) that is saved only in MP games (mart3p)
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invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
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whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
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BASE_YEAR when comparing _cur_year with a 'full' year.
-Cleanup: replace some magic '1920' values with BASE_YEAR.
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holding years; rename these variables to match this.
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patch to console_cmds.c, so there is no need for that function in settings.c
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didn't accept on/off or true/false.
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date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
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start. This also fixes a bug where a different resolution is chosen for a maximized window, but it retains the maximized flag. Only win32.
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buffer from the configuration file. Handy for variables that will never be changed during runtime
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value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.
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