Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-25 | (svn r2704) Remove . from include path again, too much trouble. Also add ↵ | tron | |
some #ifdefs and #includes for the Windows build | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-24 | (svn r2697) Make compiling with SDL on Windows work again (missing ↵ | tron | |
#includes) and fix some warnings | |||
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵ | tron | |
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.) | |||
2005-07-23 | (svn r2683) Remove redundant function call propagate return value | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-05-30 | (svn r2387) - CodeChange: made the saveload code more readable and also ↵ | Darkvater | |
removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big. - Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types. | |||
2005-05-26 | (svn r2367) Remove some unused functions, probably was some debug stuff | tron | |
2005-05-16 | (svn r2334) - Fix (regression): moved togglefullscreen into the ↵ | Darkvater | |
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. | |||
2005-05-16 | (svn r2330) - Fix: link error when compiling as dedicated. Add sdl.c to ↵ | Darkvater | |
always compile in makefile as it is always protected by WITH_SDL and add a stub for ToggleFullScreen() | |||
2005-05-14 | (svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje) | Darkvater | |
2005-05-14 | (svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL. | Darkvater | |
2005-05-14 | (svn r2311) - Fix: eh, forgot to remove moved function. | Darkvater | |
2005-05-14 | (svn r2310) - Fix: Game would crash if you full-screened with the ↵ | Darkvater | |
'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. - Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list. - Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game | |||
2005-03-15 | (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) | tron | |
2005-03-12 | (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend ↵ | tron | |
(sound.[ch]) | |||
2005-03-09 | (svn r1978) - Fix: Plug some memleaks; thanks Valgrind | Darkvater | |
2005-03-06 | (svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's ↵ | pasky | |
hope nothing conflicts with it in X. | |||
2005-02-13 | (svn r1873) Ignore SIGPIPE | tron | |
2005-02-05 | (svn r1805) Teach the driver layer a few things about const correctness | tron | |
2005-02-05 | (svn r1803) Move debugging stuff into files of it's own | tron | |
2005-01-22 | (svn r1594) Convert all undefined parameter lists to (void) and add the ↵ | tron | |
appropriate warning flags in the Makefile | |||
2005-01-16 | (svn r1541) Fix: [ 1100767 ] fast forward in main menu | dominik | |
2005-01-15 | (svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops ↵ | darkvater | |
(doode) | |||
2005-01-15 | (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵ | darkvater | |
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin) | |||
2005-01-05 | (svn r1388) Feature: [SDL] Show revision number in window title | dominik | |
2004-12-27 | (svn r1281) -Fix: the OS/2 is now finished. Fixes: | truelight | |
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues | |||
2004-12-23 | (svn r1268) -Fix: some warnings in gfx.c fixed | darkvater | |
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game -Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0 | |||
2004-12-13 | (svn r1076) Feature: Patch setting to autosave the game on exit | dominik | |
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more. | |||
2004-12-08 | (svn r983) SunOS: fixed backspace key (Oskar) | bjarni | |
2004-12-08 | (svn r981) SunOS: fixed the hotkey for console (Oskar) | bjarni | |
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-11-17 | (svn r664) Fix warning on MorphOS | tron | |
2004-11-17 | (svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky) | tron | |
2004-11-17 | (svn r652) Factorise special case for MorphOS regarding signal() handling | tron | |
2004-11-16 | (svn r637) Add keycode for the key to open the console on BeOS | tron | |
2004-11-15 | (svn r623) -Feature: [ 1066504 ] Pause key pauses the game | tron | |
2004-11-15 | (svn r621) Merge r450 to trunk: | tron | |
Cleanups and #if 0 some unused debug code | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-09-23 | (svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been ↵ | darkvater | |
fixed \o/ 2004-03-30 (Tron) -Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron) | |||
2004-09-22 | (svn r308) Added debug hotkey 'caps lock' for sdl builds as well | dominik | |
2004-09-19 | (svn r297) Fix (SDL): Added a confirmation dialog when quitting the game | dominik | |
2004-09-14 | (svn r246) -Fix: 64bit machine warnings for sdl.c (Tron) | darkvater | |
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-10 | (svn r197) -Fix: Disable Fast Forward in network games visually (didn't work ↵ | darkvater | |
anyways, just showed graphical output) | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |